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Characters never fall down -OR- Uncinematic combat
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<blockquote data-quote="swrushing" data-source="post: 1277042" data-attributes="member: 14140"><p>There are partially competing goals here.</p><p></p><p>The first goal is to add more flavor to the combat, provide MECHANICALLY more varying results, and so forth. basically, turn it into more than just hit point degredation.</p><p></p><p>At odds with this is the goal of keeping combat simple and quick.</p><p></p><p>If i want to appease the first goal, make it a BALANCE check (yes folks there is a skill that covers this to a degree) not a reflex save and if you want make the DC "the damage taken." Now in theory this adds a die roll check to every hit. Whether that is bad or not is up to you. Since the Gm can move on while the players makes the check, it might not be that bad timewise.</p><p></p><p>If you want to reduce the frequency, and thus the die rolls, you could make it conditional... only over X damage like say "when damage exceeds your dex score"... or maybe only on crits... or maybe only when flatfooted... or some combo.</p><p></p><p>If your game has action dice/lucky breaks etc, you could have the Gm spend one of his action dice to force a balance check whenever he feels appropriate.</p><p></p><p>But i definitely think it should be a balance check.</p></blockquote><p></p>
[QUOTE="swrushing, post: 1277042, member: 14140"] There are partially competing goals here. The first goal is to add more flavor to the combat, provide MECHANICALLY more varying results, and so forth. basically, turn it into more than just hit point degredation. At odds with this is the goal of keeping combat simple and quick. If i want to appease the first goal, make it a BALANCE check (yes folks there is a skill that covers this to a degree) not a reflex save and if you want make the DC "the damage taken." Now in theory this adds a die roll check to every hit. Whether that is bad or not is up to you. Since the Gm can move on while the players makes the check, it might not be that bad timewise. If you want to reduce the frequency, and thus the die rolls, you could make it conditional... only over X damage like say "when damage exceeds your dex score"... or maybe only on crits... or maybe only when flatfooted... or some combo. If your game has action dice/lucky breaks etc, you could have the Gm spend one of his action dice to force a balance check whenever he feels appropriate. But i definitely think it should be a balance check. [/QUOTE]
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