Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Characters of different power levels in Zero to Hero type games
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Blue" data-source="post: 7401070" data-attributes="member: 20564"><p>I'm going to ramble a bit.</p><p></p><p>I started with D&D. It came in a red box. And you stated at first level and you earned every bit of power you ever had, be it levels or loot or things less mechanical. If you died, you likely started back at 1st level even though others around you were unimaginably powerful, say third or maybe even fifth!</p><p></p><p>But once I started playing regularly (a feat that took a few years) I also starting playing Champions, a superhero game. And my new character was based on 250 points, and their existing character was based on 322 points, but the power caps kept things from being TOO different so they were only a smidge more directly powerful, though definitely more well rounded and will less glaring weaknesses. And then we'd do crossovers with 400 point behemoths that were the first characters players made in the world and no longer actively run. And they were awesome, but as a newb hero I still made a contribution.</p><p></p><p>So was my introduction to "Zero to Hero" games like D&D and it's opposite, which I don't know if it has a zesty name but basically you come in already powerful and it's just refinements from there, not the incredible spectrum of power that D&D 1 to 20 encompasses.</p><p></p><p>Now, somewhere along the way, D&D-like games got so that new characters came in at the same or near the level of the party so they could contribute. Needed perhaps when a 1st level character would be toast just to incidental damage in a 12th level session.</p><p></p><p>So the idea of vastly different power levels faded some in RPGs. But not elsewhere. Hulk, Thor and Hawkeye can adventure together and all make contributions, though in most non-contrived scenarios it's pretty obvious that one of these is not like the others.</p><p></p><p>Marvel Heroic Roleplay embraces that, and you could play Hulk, Thor and Hawkeye if you wanted. As a matter of fact, it's XP system was not around "character success", and it didn't really contribute to making your character more powerful directly.</p><p></p><p>Other systems handle this in various ways. In Fate, my character may not be good at combat, but pushing a chair at someone to entangle their legs while my buddy comes in with a killer punch is a perfectly cromulent action, and just as effective if it's a pushed chair, fancy work with a bullwhip, or fey magic. So you don't need to be "good" at something to contribute, as long as you're clever and can help those who are.</p><p></p><p>And I'm wondering about mixed power levels in zero-to-hero games.</p><p></p><p>Say I said in a D&D-like game "we've got no XP, you can be whatever level you want to be and can advance whenever you think it's appropriate for your character" ... well, I think the results would vary a lot by table, but there are places it would not be good.</p><p></p><p>But saying the same with "you're all heroes, in levels 6-10", it's still a wide range but could probably work out well. But simply the lower level characters can't contribute as much, unlike the Fate characters, or the lwoer point total Champions superheroes who still had the same active point caps as the advanced heroes so could dish out the same.</p><p></p><p>So, in a zero-to-hero type of game, where power levels WILL vary greatly, how do you allow players choice over the power of their character and play with mixed power groups?</p><p></p><p>Thoughts?</p></blockquote><p></p>
[QUOTE="Blue, post: 7401070, member: 20564"] I'm going to ramble a bit. I started with D&D. It came in a red box. And you stated at first level and you earned every bit of power you ever had, be it levels or loot or things less mechanical. If you died, you likely started back at 1st level even though others around you were unimaginably powerful, say third or maybe even fifth! But once I started playing regularly (a feat that took a few years) I also starting playing Champions, a superhero game. And my new character was based on 250 points, and their existing character was based on 322 points, but the power caps kept things from being TOO different so they were only a smidge more directly powerful, though definitely more well rounded and will less glaring weaknesses. And then we'd do crossovers with 400 point behemoths that were the first characters players made in the world and no longer actively run. And they were awesome, but as a newb hero I still made a contribution. So was my introduction to "Zero to Hero" games like D&D and it's opposite, which I don't know if it has a zesty name but basically you come in already powerful and it's just refinements from there, not the incredible spectrum of power that D&D 1 to 20 encompasses. Now, somewhere along the way, D&D-like games got so that new characters came in at the same or near the level of the party so they could contribute. Needed perhaps when a 1st level character would be toast just to incidental damage in a 12th level session. So the idea of vastly different power levels faded some in RPGs. But not elsewhere. Hulk, Thor and Hawkeye can adventure together and all make contributions, though in most non-contrived scenarios it's pretty obvious that one of these is not like the others. Marvel Heroic Roleplay embraces that, and you could play Hulk, Thor and Hawkeye if you wanted. As a matter of fact, it's XP system was not around "character success", and it didn't really contribute to making your character more powerful directly. Other systems handle this in various ways. In Fate, my character may not be good at combat, but pushing a chair at someone to entangle their legs while my buddy comes in with a killer punch is a perfectly cromulent action, and just as effective if it's a pushed chair, fancy work with a bullwhip, or fey magic. So you don't need to be "good" at something to contribute, as long as you're clever and can help those who are. And I'm wondering about mixed power levels in zero-to-hero games. Say I said in a D&D-like game "we've got no XP, you can be whatever level you want to be and can advance whenever you think it's appropriate for your character" ... well, I think the results would vary a lot by table, but there are places it would not be good. But saying the same with "you're all heroes, in levels 6-10", it's still a wide range but could probably work out well. But simply the lower level characters can't contribute as much, unlike the Fate characters, or the lwoer point total Champions superheroes who still had the same active point caps as the advanced heroes so could dish out the same. So, in a zero-to-hero type of game, where power levels WILL vary greatly, how do you allow players choice over the power of their character and play with mixed power groups? Thoughts? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Characters of different power levels in Zero to Hero type games
Top