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Characters of War up at Wizards
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<blockquote data-quote="Scholar &amp; Brutalman" data-source="post: 4445944" data-attributes="member: 33642"><p>You don't get the skills, you add them to your class skill list. This is considerably weaker than skill training, that gives you the skill. It's roughly equivalent to Skill Focus IMO.</p><p></p><p></p><p></p><p>Paragon Tier already has the Danger Sense feat: roll two dice for initiative and take the better of the two. For every initiative roll, not just once a day.</p><p></p><p>This is nowhere near as good as Danger Sense.</p><p></p><p></p><p></p><p>I'll have to take your word for this, since no-one in our party has gotten near dying by failing death saves. (By sheer damage and ongoing damage? Yes.)</p><p></p><p></p><p></p><p>Yes, that's worth about a feat. </p><p></p><p>I'd put almost all of them in the 0.75 to 1.5 feats category. In the best case, the HP one is slightly better than Toughness. The martial weapon prof plus +1 to initiative is a bit better than the Weapon Proficiency feat except you can choose a superior weapon.</p><p></p><p>To me, the problem isn't what they're worth. Every character gets them. The problem is that some are significant combat advantages and some aren't. I'd prefer more siloing.</p></blockquote><p></p>
[QUOTE="Scholar & Brutalman, post: 4445944, member: 33642"] You don't get the skills, you add them to your class skill list. This is considerably weaker than skill training, that gives you the skill. It's roughly equivalent to Skill Focus IMO. Paragon Tier already has the Danger Sense feat: roll two dice for initiative and take the better of the two. For every initiative roll, not just once a day. This is nowhere near as good as Danger Sense. I'll have to take your word for this, since no-one in our party has gotten near dying by failing death saves. (By sheer damage and ongoing damage? Yes.) Yes, that's worth about a feat. I'd put almost all of them in the 0.75 to 1.5 feats category. In the best case, the HP one is slightly better than Toughness. The martial weapon prof plus +1 to initiative is a bit better than the Weapon Proficiency feat except you can choose a superior weapon. To me, the problem isn't what they're worth. Every character gets them. The problem is that some are significant combat advantages and some aren't. I'd prefer more siloing. [/QUOTE]
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