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Characters of War up at Wizards
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<blockquote data-quote="MyISPHatesENWorld" data-source="post: 4446995" data-attributes="member: 65684"><p>A PC is going to be teh uber with getting Nature added to his class list with a +2 bonus and getting an additional language? A martial weapon proficiency and +1 to initiative makes a character the shizznit? And what kind of pathetic powergamer is spending so much time on the ground that getting a fourth death save is making him all warm and tingly? Is +2 to saving throws (note that's saving throws, not FORT/REF/WILL defense) when you're more than 5 squares away from your allies really going to make a character unstoppable?</p><p></p><p>IMO, these go a long way toward adding back some of what was lost in 4e in regard to flexiility in character creation.</p></blockquote><p></p>
[QUOTE="MyISPHatesENWorld, post: 4446995, member: 65684"] A PC is going to be teh uber with getting Nature added to his class list with a +2 bonus and getting an additional language? A martial weapon proficiency and +1 to initiative makes a character the shizznit? And what kind of pathetic powergamer is spending so much time on the ground that getting a fourth death save is making him all warm and tingly? Is +2 to saving throws (note that's saving throws, not FORT/REF/WILL defense) when you're more than 5 squares away from your allies really going to make a character unstoppable? IMO, these go a long way toward adding back some of what was lost in 4e in regard to flexiility in character creation. [/QUOTE]
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