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<blockquote data-quote="Runestar" data-source="post: 4447301" data-attributes="member: 72317"><p>I can still see room for optimization, by basically taking hits on stats which don't matter to you anyways, while continuing to boost those stats which do. For example, if a rule were to allow me to take an -X penalty on one skill to augment another skill by X, I would just penalize a skill I know I will never be using, while improving a skill I know I will be relying on frequently. And if I know that said skill check is so poor that I will never ever succeed on it, then might as well lower it all the way. The end result is more lop-sided builds, which excel in one area really well while stinking at another really bad.</p><p></p><p>This was the case with flaws in 3e, which basically boiled down to 2 free (virtually) feats for everyone, because players were cherry-picking drawbacks which had little/no impact on their characters' core competencies. </p><p></p><p>Granted, it is not as good as getting a bonus for free, but done properly, any drawbacks can be mitigated until it is almost negligible. Heck, it may even be possible to turn a supposed disadvantage into a strength somehow (like M:TG). </p><p></p><p>It would appear that wotc has yet to fully comprehend the <em><strong>real</strong></em> shortcomings of 3e...</p></blockquote><p></p>
[QUOTE="Runestar, post: 4447301, member: 72317"] I can still see room for optimization, by basically taking hits on stats which don't matter to you anyways, while continuing to boost those stats which do. For example, if a rule were to allow me to take an -X penalty on one skill to augment another skill by X, I would just penalize a skill I know I will never be using, while improving a skill I know I will be relying on frequently. And if I know that said skill check is so poor that I will never ever succeed on it, then might as well lower it all the way. The end result is more lop-sided builds, which excel in one area really well while stinking at another really bad. This was the case with flaws in 3e, which basically boiled down to 2 free (virtually) feats for everyone, because players were cherry-picking drawbacks which had little/no impact on their characters' core competencies. Granted, it is not as good as getting a bonus for free, but done properly, any drawbacks can be mitigated until it is almost negligible. Heck, it may even be possible to turn a supposed disadvantage into a strength somehow (like M:TG). It would appear that wotc has yet to fully comprehend the [I][B]real[/B][/I] shortcomings of 3e... [/QUOTE]
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