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<blockquote data-quote="Runestar" data-source="post: 4447876" data-attributes="member: 72317"><p>His point was more that the houserule seemed more like you were rewarding players for sucking, while punishing (indirectly) other players for playing effective characters.</p><p></p><p>The fighter with 10 cha likely chose to have 10cha because he wanted or was willing to forgo intimidate and concentrate on other stats which would give him an edge in combat, such as dex or con. As such, this seems all the more reason not to give him a bonus in intimidate. Conversely, if he opted to skip cha exactly because he knew that there would be a free nameless +3 skill bonus to make up for the deficiency, that too can be construed as a form of optimization. Especially when you consider that cha is normally a dump stat for fighters.</p><p></p><p>On the other hand, the dragonborn who pumped cha for a good intimidate check is ironically, no better off than the fighter who dumped cha. Which seems to be making a mockery out of his efforts. Especially when there does not appear to be any background for the dragonborn which can compensate for the loss in stat points to his say, dex.</p><p></p><p></p><p></p><p>IMO, until my skill check is high enough to be able to automatically pass any challenge without having to roll at all, there is no such thing as a useless or wasted bonus/boost to the relevant skill.<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p></p><p></p><p>It may also penalize other players who did not get the benefit of the skill bonus (as may be the case for skills like stealth, which everyone has to make separately). Either way, you should still have an edge over the other players from a relative POV, in that even if your chances remain the same with the new heightened DCs, their chances will now have worsened by comparison. </p><p></p><p></p><p></p><p>That can be a good thing in itself. If for example, intimidate checks never come up exactly because one PC in the party is so good at it, then pumping intimidate has pretty much paid for itself, because by not having to make any such checks, it is tantamount to always succeeding/never failing at it. Compare this with the alternative, where you have a sub-par intimidate check, but had to make them on a regular basis, and thus had to deal with the downside of possibly failing.</p><p></p><p>In 3e sense, it is like the DM never throwing save or die spells at your party because every PC has an item granting persistent death ward. It is far from a waste, because the alternative (not having the item, and being peppered with them) is far less palatable.</p><p></p><p>And so we appear to be stuck with solutions which seem just as bad, if not worse than the initial problem...</p></blockquote><p></p>
[QUOTE="Runestar, post: 4447876, member: 72317"] His point was more that the houserule seemed more like you were rewarding players for sucking, while punishing (indirectly) other players for playing effective characters. The fighter with 10 cha likely chose to have 10cha because he wanted or was willing to forgo intimidate and concentrate on other stats which would give him an edge in combat, such as dex or con. As such, this seems all the more reason not to give him a bonus in intimidate. Conversely, if he opted to skip cha exactly because he knew that there would be a free nameless +3 skill bonus to make up for the deficiency, that too can be construed as a form of optimization. Especially when you consider that cha is normally a dump stat for fighters. On the other hand, the dragonborn who pumped cha for a good intimidate check is ironically, no better off than the fighter who dumped cha. Which seems to be making a mockery out of his efforts. Especially when there does not appear to be any background for the dragonborn which can compensate for the loss in stat points to his say, dex. IMO, until my skill check is high enough to be able to automatically pass any challenge without having to roll at all, there is no such thing as a useless or wasted bonus/boost to the relevant skill.;) It may also penalize other players who did not get the benefit of the skill bonus (as may be the case for skills like stealth, which everyone has to make separately). Either way, you should still have an edge over the other players from a relative POV, in that even if your chances remain the same with the new heightened DCs, their chances will now have worsened by comparison. That can be a good thing in itself. If for example, intimidate checks never come up exactly because one PC in the party is so good at it, then pumping intimidate has pretty much paid for itself, because by not having to make any such checks, it is tantamount to always succeeding/never failing at it. Compare this with the alternative, where you have a sub-par intimidate check, but had to make them on a regular basis, and thus had to deal with the downside of possibly failing. In 3e sense, it is like the DM never throwing save or die spells at your party because every PC has an item granting persistent death ward. It is far from a waste, because the alternative (not having the item, and being peppered with them) is far less palatable. And so we appear to be stuck with solutions which seem just as bad, if not worse than the initial problem... [/QUOTE]
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