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<blockquote data-quote="Mezzer" data-source="post: 4448141" data-attributes="member: 68265"><p>It's really hard to suck in 4E unless you're purposely picking the worst options there are. If your definition of suck is not having any skill above +10 at first level, then there's really no point in discussing this.</p><p></p><p></p><p>Why exactly would it be a bad thing for a fighter to have a decent intimidate (to look at one example) even if he doesn't have a decent charisma? It's really easy to justify from a roleplaying perspective as well.</p><p></p><p></p><p>The dragonborn will still have a higher intimidate than the other fighter (or at the very least equal, but that's not pumping), he might have a much higher streetwise as well, and he's free to train more cha skills later on, maybe even multiclass into some powers that use charisma. Anyway you wanna look at it, there are benefits for him having a decent/high charisma, even if they might not be the most power-gamey benefits ever.</p><p></p><p></p><p>Something that never comes into play is a waste, especially if the reason for it not coming into play is the fact that one character can ace it without rolling; the others will never even bother trying, and he won't get the opportunity, which is hardly fun.</p><p></p><p></p><p>And they won't even bother trying, which is the exact opposite of the concept 4E is trying to get across. Keep in mind you're not playing against the other PCs, you're playing with them.</p><p></p><p></p><p>And how do you think the intimidate monkey is gonna start feeling when he tries to intimidate someone from backing down in combat and the DM simply says that it doesn't work? I sincerely doubt most DMs want to handle half the NPCs surrendering every time, and it's much easier just to say no. Your view on the matter makes more sense when you take the DM out of the equation, which is a really great idea imo. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> </p><p></p><p>This isn't a computer game in which everything is prescripted; it's the DMs migrane to have to work around every (skill monkey) issue that comes up, and lets face it, it's much easier to say "It doesn't work" than figuring out how to incorporate it every time.</p></blockquote><p></p>
[QUOTE="Mezzer, post: 4448141, member: 68265"] It's really hard to suck in 4E unless you're purposely picking the worst options there are. If your definition of suck is not having any skill above +10 at first level, then there's really no point in discussing this. Why exactly would it be a bad thing for a fighter to have a decent intimidate (to look at one example) even if he doesn't have a decent charisma? It's really easy to justify from a roleplaying perspective as well. The dragonborn will still have a higher intimidate than the other fighter (or at the very least equal, but that's not pumping), he might have a much higher streetwise as well, and he's free to train more cha skills later on, maybe even multiclass into some powers that use charisma. Anyway you wanna look at it, there are benefits for him having a decent/high charisma, even if they might not be the most power-gamey benefits ever. Something that never comes into play is a waste, especially if the reason for it not coming into play is the fact that one character can ace it without rolling; the others will never even bother trying, and he won't get the opportunity, which is hardly fun. And they won't even bother trying, which is the exact opposite of the concept 4E is trying to get across. Keep in mind you're not playing against the other PCs, you're playing with them. And how do you think the intimidate monkey is gonna start feeling when he tries to intimidate someone from backing down in combat and the DM simply says that it doesn't work? I sincerely doubt most DMs want to handle half the NPCs surrendering every time, and it's much easier just to say no. Your view on the matter makes more sense when you take the DM out of the equation, which is a really great idea imo. ;) This isn't a computer game in which everything is prescripted; it's the DMs migrane to have to work around every (skill monkey) issue that comes up, and lets face it, it's much easier to say "It doesn't work" than figuring out how to incorporate it every time. [/QUOTE]
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