Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Characters of War up at Wizards
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Runestar" data-source="post: 4448169" data-attributes="member: 72317"><p>When I say suck, I mean compared to the other PCs. It is not really a measure of how strong or weak you are in a vacuum, but rather, how strong/weak you actually are relative to the rest of the party. So if a 1st lv dragonborn has a +14 intimidate check while the human fighter has +10, the latter's intimidate check sucks with respect to the dragonborn.</p><p></p><p>Unless I am sorely mistaken, there is currently little incentive in 4e for duplication of skills. For example, in a skill challenge, the one making each respective skill check will automatically be the one with the highest skill rating in that area, with the rest utilizing the aid-another option. As such, you don't need or want 2 PCs with "sub-par" values in the same skill, you just require 1 with a really good score. Thus, I would sooner take a dragonborn with say, +16 intimidate and a fighter with +0, rather than a dragonborn with +13 and the fighter with +12. You get more bang for your buck by having the fighter concentrate in a skill which no one else in the party excels in.</p><p></p><p>But in all honesty, I doubt any DM is ever going to allow the subject of enemy surrendering be subject to something as whimsical as die rolling. It won't really matter how high or low your check is, the DM is probably still going to implement all sorts of ad-hoc modifiers and have the enemy surrender only if he feels that it is integral to the plot. This means that if need be, the DM can have Orcus surrender to the party even if nobody pumped intimidate, while conversely, a PC with a tricked out intimidate score still can't cowl a goblin if the DM doesn't want him to. That aspect of intimidate is just that badly conceptualized, IMO.</p><p></p><p>It is not so much that he can't have it, but rather that he can have it while the dragonborn is not allowed access to it. I can also say that the fighter likely won't really want it anyways, prefering to get a benefit which synergizes better with his strengths. </p><p></p><p>All other things equal, my dragonborn warlord can probably rationalize having the same background as well as the human fighter can, but in the end, he is going to have to settle for another background he may not want, and see the background which he desires go to another player.</p><p></p><p>Don't get me wrong, I fully understand the rationale and merits behind you ruling the way you did (to preserve game balance), but that does not necessarily mean that I accept it, because I still find the concept a little hard to swallow. I can't quite put it into words, but here is an analogy I can think of.</p><p></p><p>Lets say that in a group of runners, you have put in the most effort and trained the hardest, and it shows in you having the best timing. But then one day, the coach makes an announcement that everyone else will be having 20 seconds shaved off their time (for whatever reason, I dunno) except you, reason being that you are too good, and it would not do for you to have an even better timing than before. Though after the revision, you are still the fastest (yes, you are that good), but the lead between you and the rest has now been lessened, so you no longer get that same sense of satisfaction. </p><p></p><p>I dunno...maybe I am approaching this with the wrong mentality? <img src="http://www.enworld.org/forum/images/smilies/erm.png" class="smilie" loading="lazy" alt=":erm:" title="Erm :erm:" data-shortname=":erm:" /></p></blockquote><p></p>
[QUOTE="Runestar, post: 4448169, member: 72317"] When I say suck, I mean compared to the other PCs. It is not really a measure of how strong or weak you are in a vacuum, but rather, how strong/weak you actually are relative to the rest of the party. So if a 1st lv dragonborn has a +14 intimidate check while the human fighter has +10, the latter's intimidate check sucks with respect to the dragonborn. Unless I am sorely mistaken, there is currently little incentive in 4e for duplication of skills. For example, in a skill challenge, the one making each respective skill check will automatically be the one with the highest skill rating in that area, with the rest utilizing the aid-another option. As such, you don't need or want 2 PCs with "sub-par" values in the same skill, you just require 1 with a really good score. Thus, I would sooner take a dragonborn with say, +16 intimidate and a fighter with +0, rather than a dragonborn with +13 and the fighter with +12. You get more bang for your buck by having the fighter concentrate in a skill which no one else in the party excels in. But in all honesty, I doubt any DM is ever going to allow the subject of enemy surrendering be subject to something as whimsical as die rolling. It won't really matter how high or low your check is, the DM is probably still going to implement all sorts of ad-hoc modifiers and have the enemy surrender only if he feels that it is integral to the plot. This means that if need be, the DM can have Orcus surrender to the party even if nobody pumped intimidate, while conversely, a PC with a tricked out intimidate score still can't cowl a goblin if the DM doesn't want him to. That aspect of intimidate is just that badly conceptualized, IMO. It is not so much that he can't have it, but rather that he can have it while the dragonborn is not allowed access to it. I can also say that the fighter likely won't really want it anyways, prefering to get a benefit which synergizes better with his strengths. All other things equal, my dragonborn warlord can probably rationalize having the same background as well as the human fighter can, but in the end, he is going to have to settle for another background he may not want, and see the background which he desires go to another player. Don't get me wrong, I fully understand the rationale and merits behind you ruling the way you did (to preserve game balance), but that does not necessarily mean that I accept it, because I still find the concept a little hard to swallow. I can't quite put it into words, but here is an analogy I can think of. Lets say that in a group of runners, you have put in the most effort and trained the hardest, and it shows in you having the best timing. But then one day, the coach makes an announcement that everyone else will be having 20 seconds shaved off their time (for whatever reason, I dunno) except you, reason being that you are too good, and it would not do for you to have an even better timing than before. Though after the revision, you are still the fastest (yes, you are that good), but the lead between you and the rest has now been lessened, so you no longer get that same sense of satisfaction. I dunno...maybe I am approaching this with the wrong mentality? :erm: [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Characters of War up at Wizards
Top