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<blockquote data-quote="Mezzer" data-source="post: 4448221" data-attributes="member: 68265"><p>Theoretically, if you have every character only participate when he's awesome at something, you should do well. Practically, that's very unrealistic and hardly any fun. In a social encounter, it makes sense for only those people who have decent social skills to use those to try and succeed, however keeping their mouths shut is not something people do well. </p><p></p><p>In other words, everyone will want to talk to the NPC, and thus everyone should be using their social skills in one way or another. Having one or two people "do the talking" is boring for the others, and leads to another pitfall, in which you have to have socially adept people playing socially adept characters (baring "I intimidate him" and "I diplomacy him" <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> ). Nobody will have good ideas all the time, and having the fighter player tell the paladin player "Hey, tell the NPC my awesome idea, you have the better diplomacy!" is something I really don't like.</p><p></p><p></p><p>On that I agree wholeheartedly, but it still sucks for the player.</p><p></p><p></p><p>He can have it, and so can the dragonborn, but they can also have any number of other skills and bonuses that the other one can't. I like how it allows for diversity, even in relatively similar concepts. I also like the fact that you can just create a background for you character, find the one that mimics it in the article (tweak it a bit to fit), and also get something cool from it. </p><p></p><p></p><p>Well, let me throw another analogy out there; out of 5 athletes who made the cut for say the high jump, all of them can jump 2.4m, which is awesome, except for the one guy who can jump 2.8m, which is rediculous. How much fun is it when there's no competition, no challenge, when that dude is just gonna trounce them every time? For me, none at all. :/</p></blockquote><p></p>
[QUOTE="Mezzer, post: 4448221, member: 68265"] Theoretically, if you have every character only participate when he's awesome at something, you should do well. Practically, that's very unrealistic and hardly any fun. In a social encounter, it makes sense for only those people who have decent social skills to use those to try and succeed, however keeping their mouths shut is not something people do well. In other words, everyone will want to talk to the NPC, and thus everyone should be using their social skills in one way or another. Having one or two people "do the talking" is boring for the others, and leads to another pitfall, in which you have to have socially adept people playing socially adept characters (baring "I intimidate him" and "I diplomacy him" ;) ). Nobody will have good ideas all the time, and having the fighter player tell the paladin player "Hey, tell the NPC my awesome idea, you have the better diplomacy!" is something I really don't like. On that I agree wholeheartedly, but it still sucks for the player. He can have it, and so can the dragonborn, but they can also have any number of other skills and bonuses that the other one can't. I like how it allows for diversity, even in relatively similar concepts. I also like the fact that you can just create a background for you character, find the one that mimics it in the article (tweak it a bit to fit), and also get something cool from it. Well, let me throw another analogy out there; out of 5 athletes who made the cut for say the high jump, all of them can jump 2.4m, which is awesome, except for the one guy who can jump 2.8m, which is rediculous. How much fun is it when there's no competition, no challenge, when that dude is just gonna trounce them every time? For me, none at all. :/ [/QUOTE]
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