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Characters of War up at Wizards
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<blockquote data-quote="silentounce" data-source="post: 4449808" data-attributes="member: 67099"><p>In other news, I crunched the numbers last night, when running my game session, on the difference between dying after three failed saves versus four. To simplify the numbers, it effectively gives the PCs a +5 on death saves. A bit overpowered, no? Also, it also gives party members at least one extra round to get to them to heal them. My players and I were looking through all the backgrounds last night and laughing at the comment about the stuff not being for power gamers. It's obvious that they didn't do the math on many of these new abilities, not that they appear to do math at all when designing something new and figuring how it fits into the system.</p><p></p><p>Regardless of all of that, the players talked me into letting them select backgrounds because they were only going to pick things that fit their character and not stuff just because it had a munchkinny cool bonuses. Plus I made a few off limits, e.g. the one above, I forget what it's called, that gives you an extra death save.</p><p></p><p>In the end we were all happy, and it helped them flesh out their characters a bit more, even though the guys that I play with normally don't have problems in that area.</p></blockquote><p></p>
[QUOTE="silentounce, post: 4449808, member: 67099"] In other news, I crunched the numbers last night, when running my game session, on the difference between dying after three failed saves versus four. To simplify the numbers, it effectively gives the PCs a +5 on death saves. A bit overpowered, no? Also, it also gives party members at least one extra round to get to them to heal them. My players and I were looking through all the backgrounds last night and laughing at the comment about the stuff not being for power gamers. It's obvious that they didn't do the math on many of these new abilities, not that they appear to do math at all when designing something new and figuring how it fits into the system. Regardless of all of that, the players talked me into letting them select backgrounds because they were only going to pick things that fit their character and not stuff just because it had a munchkinny cool bonuses. Plus I made a few off limits, e.g. the one above, I forget what it's called, that gives you an extra death save. In the end we were all happy, and it helped them flesh out their characters a bit more, even though the guys that I play with normally don't have problems in that area. [/QUOTE]
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