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<blockquote data-quote="keterys" data-source="post: 4455322" data-attributes="member: 43019"><p>Well, that is one reason I wanted to make the bonuses worth a feat in value, so that it _could_ be a feat.</p><p></p><p>The math for the system is actually fairly good at the moment, but if backgrounds just add, and maybe 'Blessings' add, and 'Adventuring Company' adds, and 'Reputation' adds, and any other random system that someone develops just add, you rapidly break the math. </p><p></p><p>I also object to things like Wrath of the Gods being untyped too, though. I think I'd be happiest if almost everything in the system was, say, an inherent (race, feat, path, destiny), power (temporary bonuses from activated powers), or item bonus. But maybe I'm just too burnt from 3e and don't want to see 4e follow that path.</p><p></p><p>Heck I'd be okay if you didn't get skill bonuses from items passively, too. Use occasionally to get one, or only in certain circumstances? Sure. One game has +6 to a skill all the time and the other doesn't, and boy doesn't that completely change your chance at skill challenges and other generic checks? Meh. Ability score differences and feats/race make enough of a baseline difference for me without needing to worry about all that other stuff.</p><p></p><p>And yeah, I've already heard there will be rules for getting bonuses from adventuring companies, so I'm not exactly exaggerating.</p></blockquote><p></p>
[QUOTE="keterys, post: 4455322, member: 43019"] Well, that is one reason I wanted to make the bonuses worth a feat in value, so that it _could_ be a feat. The math for the system is actually fairly good at the moment, but if backgrounds just add, and maybe 'Blessings' add, and 'Adventuring Company' adds, and 'Reputation' adds, and any other random system that someone develops just add, you rapidly break the math. I also object to things like Wrath of the Gods being untyped too, though. I think I'd be happiest if almost everything in the system was, say, an inherent (race, feat, path, destiny), power (temporary bonuses from activated powers), or item bonus. But maybe I'm just too burnt from 3e and don't want to see 4e follow that path. Heck I'd be okay if you didn't get skill bonuses from items passively, too. Use occasionally to get one, or only in certain circumstances? Sure. One game has +6 to a skill all the time and the other doesn't, and boy doesn't that completely change your chance at skill challenges and other generic checks? Meh. Ability score differences and feats/race make enough of a baseline difference for me without needing to worry about all that other stuff. And yeah, I've already heard there will be rules for getting bonuses from adventuring companies, so I'm not exactly exaggerating. [/QUOTE]
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