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<blockquote data-quote="Bagpuss" data-source="post: 4455578" data-attributes="member: 3987"><p>Because it illustrates how untyped bonuses should be used, <strong>for situational modifiers</strong>. Page 275 about bonuses and penalties, mentions that in general <strong>untyped bonuses should be situational</strong>. </p><p></p><p>The Cloistered Priest for example, should only get his +3 bonus to Religion checks when making knowledge checks about his own religion. That would be a sensible use of an untyped bonuses. </p><p></p><p>Just giving out untyped bonuses, that apply in all situations throws out much of the design ethos of 4th Ed that was to minimise stacking and power creep caused by the introduction of new bonuses types and loads of places to get untyped bonuses that was common in 3rd Ed, caused by all the splatbooks.</p><p></p><p>If you keep just to the types in the PHB, and only use untyped for situational bonuses, then you can introduce flexibility and variation in future splatbooks and articles without introducing power creep, that made 3rd Ed a pain to run in the end.</p></blockquote><p></p>
[QUOTE="Bagpuss, post: 4455578, member: 3987"] Because it illustrates how untyped bonuses should be used, [B]for situational modifiers[/B]. Page 275 about bonuses and penalties, mentions that in general [B]untyped bonuses should be situational[/B]. The Cloistered Priest for example, should only get his +3 bonus to Religion checks when making knowledge checks about his own religion. That would be a sensible use of an untyped bonuses. Just giving out untyped bonuses, that apply in all situations throws out much of the design ethos of 4th Ed that was to minimise stacking and power creep caused by the introduction of new bonuses types and loads of places to get untyped bonuses that was common in 3rd Ed, caused by all the splatbooks. If you keep just to the types in the PHB, and only use untyped for situational bonuses, then you can introduce flexibility and variation in future splatbooks and articles without introducing power creep, that made 3rd Ed a pain to run in the end. [/QUOTE]
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