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Characters Running Shops? Any rules on this?
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<blockquote data-quote="Neo" data-source="post: 505513" data-attributes="member: 4139"><p>Heya Joe, guys</p><p></p><p>>Vaxalon and Tonguez seem to be on the same page I am. There >is nothing interesting about the day-to-day running of a >business. What is interesting is overall effect the business has >on the area, who its enemies are and how the characters >handle them. If someone moves in on your turf in a lawful >society, you cannot really go kill them like in a dungeon. Yes, >this can be a fun way to play the game. But actually rolling dice >to find out is someone moves into the territory seems foolhardy. >The DM should plot such complications.</p><p></p><p>why do you assume that because there is some detail and an expanded mechanic for it, that there is no roleplay to accompany it involved? Obviously the mechanic is to allow you to work out your income and how much of an affect your business has based on your various skills and success, and obviously roleplay can be had in and around the inn regardless of whether there is a mechanic involved or not. I just personally prefer to make it a little more in depth for my players when they want to run a business then "right make a profession roll....okay this week you made".......YAWN!. It goes without saying that if I am running a game where a PC is running a business that of course there would be story and plot involved in and around the place.....this is Role-play afterall and not Roll-play <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p>>Unless you name every supplier and create reasons why certain >supplies are more or less expensive, it's just too much like real >life to be interesting.</p><p></p><p>Well I'm not sure how others do it, but if a PC is going to run a business then obviously he is going to be involved with other business, possibly guilds, local rival establishments. Many a story and plot can be woven around a business establishment without it becoming dull and hum drum...and City based campaigns tend to have an entirely different way of working than dungeon crawls and wilderness romps with different standards and expectations applying to each, this is not to say any is less valid than the other simply different.</p><p></p><p>>Do you remember the comic in the 1st ed DMG where two guys >are at a table playing the RPG: Papers and Paycheck? There is >no real-life RPG involving real life for a reason.</p><p></p><p>should I ever run a game like real modern day life with the same dull hum drum nature I'd have cause to worry, but as I don't it isn't a problem <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> As I mentioned before the more expanded option I offered may not be your thing but Xaltar asked for rules to run a business not reasons not to use them, and rules I provided.</p><p></p><p>>Joe</p></blockquote><p></p>
[QUOTE="Neo, post: 505513, member: 4139"] Heya Joe, guys >Vaxalon and Tonguez seem to be on the same page I am. There >is nothing interesting about the day-to-day running of a >business. What is interesting is overall effect the business has >on the area, who its enemies are and how the characters >handle them. If someone moves in on your turf in a lawful >society, you cannot really go kill them like in a dungeon. Yes, >this can be a fun way to play the game. But actually rolling dice >to find out is someone moves into the territory seems foolhardy. >The DM should plot such complications. why do you assume that because there is some detail and an expanded mechanic for it, that there is no roleplay to accompany it involved? Obviously the mechanic is to allow you to work out your income and how much of an affect your business has based on your various skills and success, and obviously roleplay can be had in and around the inn regardless of whether there is a mechanic involved or not. I just personally prefer to make it a little more in depth for my players when they want to run a business then "right make a profession roll....okay this week you made".......YAWN!. It goes without saying that if I am running a game where a PC is running a business that of course there would be story and plot involved in and around the place.....this is Role-play afterall and not Roll-play :D >Unless you name every supplier and create reasons why certain >supplies are more or less expensive, it's just too much like real >life to be interesting. Well I'm not sure how others do it, but if a PC is going to run a business then obviously he is going to be involved with other business, possibly guilds, local rival establishments. Many a story and plot can be woven around a business establishment without it becoming dull and hum drum...and City based campaigns tend to have an entirely different way of working than dungeon crawls and wilderness romps with different standards and expectations applying to each, this is not to say any is less valid than the other simply different. >Do you remember the comic in the 1st ed DMG where two guys >are at a table playing the RPG: Papers and Paycheck? There is >no real-life RPG involving real life for a reason. should I ever run a game like real modern day life with the same dull hum drum nature I'd have cause to worry, but as I don't it isn't a problem :) As I mentioned before the more expanded option I offered may not be your thing but Xaltar asked for rules to run a business not reasons not to use them, and rules I provided. >Joe [/QUOTE]
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