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Characters Running Shops? Any rules on this?
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<blockquote data-quote="Cbas10" data-source="post: 510626" data-attributes="member: 6459"><p>I have a simple little system that I use in my games (it rarely comes up, but it does happen from time to time). </p><p></p><p>First comes a Profession check. The DC depends on some ad hoc factors like climate, current government, and even more. Usually, however, the DC really is just determined by the quality of services rendered. Running a cheap little tavern/inn that has half a dozen rooms and a common room providing a simple basic meal once or twice a day would be DC 10. Running a high quality establishment that is held in high regard (and has many forms of legal and shady competition) such as something like the Silver Dragon Inn in the City of Greyhawk would be DC 25 or so. Modifiers might exist like allies/enemies of the owners, quality/quantity of staff, etc etc etc. If the player succeeds at this check, the business makes money for the month. If the roll is failed, the business looses money that month. Either way, go to step two; the next roll is equally as useful if the result is losing or gaining money.</p><p></p><p>Second is another Profession check. This is just like in the PHB, where you simply roll to see how much money is generated from the skill check. This result is multiplied by a certain amount, depending on the size of the business, approximate number of employees, and mybe some strange things like PC relationships with the local tax collector. In general, the amount of gold generated in a month = 1/2 the skill check (as per normal rules according to the skill) times Invested Gold/1000. Invest 10,000gp and roll a total of 25 on a skill check; you will gain 125gp that month. This takes care of all taxes, rent, restock, and a zillion other things that I don't want to screw around with. Keep investing more into the business and that little multiplier increases.</p><p></p><p>There are not may things that will affect this final outcome. Maybe the player has a staff which comes from his Leadership feat; I'd give some extra money to reflect cheaper wages and extra effort the give him. Did the character get the Thieves' Guild angry at him? Take some money away, as he must pay "protection fees."</p><p></p><p>No, it is not completely realistic. Yes, it requires a fair-minded DM. More importantly, it is quick and easy, while keeping the most important thing in mind: the character and his/her actions and ability.</p></blockquote><p></p>
[QUOTE="Cbas10, post: 510626, member: 6459"] I have a simple little system that I use in my games (it rarely comes up, but it does happen from time to time). First comes a Profession check. The DC depends on some ad hoc factors like climate, current government, and even more. Usually, however, the DC really is just determined by the quality of services rendered. Running a cheap little tavern/inn that has half a dozen rooms and a common room providing a simple basic meal once or twice a day would be DC 10. Running a high quality establishment that is held in high regard (and has many forms of legal and shady competition) such as something like the Silver Dragon Inn in the City of Greyhawk would be DC 25 or so. Modifiers might exist like allies/enemies of the owners, quality/quantity of staff, etc etc etc. If the player succeeds at this check, the business makes money for the month. If the roll is failed, the business looses money that month. Either way, go to step two; the next roll is equally as useful if the result is losing or gaining money. Second is another Profession check. This is just like in the PHB, where you simply roll to see how much money is generated from the skill check. This result is multiplied by a certain amount, depending on the size of the business, approximate number of employees, and mybe some strange things like PC relationships with the local tax collector. In general, the amount of gold generated in a month = 1/2 the skill check (as per normal rules according to the skill) times Invested Gold/1000. Invest 10,000gp and roll a total of 25 on a skill check; you will gain 125gp that month. This takes care of all taxes, rent, restock, and a zillion other things that I don't want to screw around with. Keep investing more into the business and that little multiplier increases. There are not may things that will affect this final outcome. Maybe the player has a staff which comes from his Leadership feat; I'd give some extra money to reflect cheaper wages and extra effort the give him. Did the character get the Thieves' Guild angry at him? Take some money away, as he must pay "protection fees." No, it is not completely realistic. Yes, it requires a fair-minded DM. More importantly, it is quick and easy, while keeping the most important thing in mind: the character and his/her actions and ability. [/QUOTE]
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