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(Characters) Spilt Blood and Spreading Blight
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<blockquote data-quote="Albedo" data-source="post: 2367462" data-attributes="member: 33214"><p><strong><span style="font-size: 18px">Albedo</span></strong> ----------------------------------------------CR 2</p><p><em>Human Wizard 1/Cleric 1</em></p><p><em>N Medium human</em></p><p><strong>Init</strong>: +2, <strong>Senses</strong>: Listen +2, Spot +7</p><p><strong>Languages</strong>: Common, Draconic, Undercommon, Sylvan </p><p> </p><p>---------------------------------------------------------------------------------------</p><p> </p><p><strong>AC</strong> 12, touch 12, flat-footed 10</p><p><strong>hp</strong> 10 (1d8+1d4+0)</p><p><strong>Fort</strong> +2; <strong>Ref</strong> +2; <strong>Will</strong> +6</p><p> </p><p>---------------------------------------------------------------------------------------</p><p> </p><p><strong>Spd</strong>: 30 ft</p><p><strong>Melee</strong>: Falchion +4 (2d4+3)</p><p><strong>Ranged</strong>: Longbow +3 (1d8)</p><p><strong>Base Atk</strong>: +0; Grp +2</p><p><strong>Attack Options</strong>: Falchion or Longbow, Power Attack</p><p><strong>Special Attacks</strong>: Power Attack, Rebuke Undead</p><p><strong>Combat Gear</strong>: Falchion, Longbow</p><p><strong>Spells Known</strong>: Wizard: 0 - All, 1 - Mage Armor, Magic Missile, Ray of Enfeeblement, Shield, True Strike, Expeditious Retreat</p><p><strong>Spells Prepared</strong>:</p><p>Wizard: 0 - Daze, Light, Mage Hand, 1 - Mage Armor, Ray of Enfeeblement</p><p>Cleric: 0 - Detect Magic, Read Magic, Create Water, 1 - Cure Light Wounds, Divine Favor, (Magic Weapon)</p><p>---------------------------------------------------------------------------------------</p><p> </p><p><strong>Abilities</strong>: Str 14, Dex 14, Con 10, Int 16, Wis 14, Cha 8</p><p><strong>SQ</strong>: Cleric Spells (caster lv 1), Wizard Spells (caster lv 1), War Domain (Falchion), Luck Domain, Spontaneous Casting (Evil)</p><p><strong>Feats</strong>: Eschew Materials, Power Attack, Weapon Proficiency (Falchion), Weapon Focus (Falchion)</p><p><strong>Skills</strong>: Craft: Spellcraft + 8 (5), Knowledge Arcana + 8 (5), Spot + 7 (5cc), Tumble + 4 (5cc)</p><p><strong>Possessions</strong>: Masterwork Falchion, Composite Longbow (40 arrows in 2 quivers), Backpack with Supplies (50 ft. silk rope, grappling hook, Bedroll, Shovel, Flint+Steel, light wooden shield, pouch with 40 pieces of chalk, bell, 10 tindertwigs, small steel mirror, waterskin), 2 empty sacks, 100 candles, spellbook, 60 GP 3 Sp: Net Weight = 55 lbs</p><p> </p><p>---------------------------------------------------------------------------------------</p><p> </p><p><strong>AC</strong> 12, touch 12, flat-footed 10</p><p><strong>Fort</strong> +2; <strong>Ref</strong> +2; <strong>Will</strong> +6</p><p> </p><p>---------------------------------------------------------------------------------------</p><p> </p><p><strong>Appearance</strong>: Albedo is a 17 year old, 5'8", Moderately built Male Albino Human with short, spiky white hair and red eyes. He dresses in black coveralls, black boots, white gloves, and a black cape.</p><p> </p><p><strong>Personality</strong>: Some would consider Albedo to be an evil, unstable being. But there is reason to his dark rhyme. The neutral wanderer considers balance and Karma to be the key to existance and spends his life trying to enforce and support these ideals. While Albedo has very little care for companions and has been known to switch sides between good and evil, he also believes that co-operation and attempts at companionship do bring there rewards, and hence will not attempt to betray a trusted party, and attempts to keep as many of his fellow adventurers alive as he possibly can. One might consider him odd, or down right despicable, but he is definatly trustworthy to those he feels has deserved it.</p><p> </p><p><strong>Background</strong>: Albedo grew up in a small farming community. When he reached the age of fourteen, he began to become very withdrawn and started to scare his fellow villagers. Inner demons slowly festered into Albedo as he watched his small town grow and prosper. Something just didn't feel right. They followed the same cycle, the same routine, year after year. Nobody cared about the problems with the undead, or any other places wprries. They had no sense of being or reality. So Albedo decided to give it to them. He brutally slaughtered boy barely two years younger than he was. The town began to panic, and Albedo was quickly put to trail and sentenced to death. This did not sit well with Albedo, who decided that if death was what the people wanted, then death was what he would bring. He drew upon some dark inner power to slay the poor farmers and peasants who had raised him, and left his tiny village in ashes as he ventured out to explore the world and discover his ture self. After many years of wandering, Albedo has stepped out of the shadows and is now trying to make an impact on the world around him.</p></blockquote><p></p>
[QUOTE="Albedo, post: 2367462, member: 33214"] [b][size=5]Albedo[/size][/b] ----------------------------------------------CR 2 [i]Human Wizard 1/Cleric 1[/i] [i]N Medium human[/i] [b]Init[/b]: +2, [b]Senses[/b]: Listen +2, Spot +7 [b]Languages[/b]: Common, Draconic, Undercommon, Sylvan --------------------------------------------------------------------------------------- [b]AC[/b] 12, touch 12, flat-footed 10 [b]hp[/b] 10 (1d8+1d4+0) [b]Fort[/b] +2; [b]Ref[/b] +2; [b]Will[/b] +6 --------------------------------------------------------------------------------------- [b]Spd[/b]: 30 ft [b]Melee[/b]: Falchion +4 (2d4+3) [b]Ranged[/b]: Longbow +3 (1d8) [b]Base Atk[/b]: +0; Grp +2 [b]Attack Options[/b]: Falchion or Longbow, Power Attack [b]Special Attacks[/b]: Power Attack, Rebuke Undead [b]Combat Gear[/b]: Falchion, Longbow [b]Spells Known[/b]: Wizard: 0 - All, 1 - Mage Armor, Magic Missile, Ray of Enfeeblement, Shield, True Strike, Expeditious Retreat [b]Spells Prepared[/b]: Wizard: 0 - Daze, Light, Mage Hand, 1 - Mage Armor, Ray of Enfeeblement Cleric: 0 - Detect Magic, Read Magic, Create Water, 1 - Cure Light Wounds, Divine Favor, (Magic Weapon) --------------------------------------------------------------------------------------- [b]Abilities[/b]: Str 14, Dex 14, Con 10, Int 16, Wis 14, Cha 8 [b]SQ[/b]: Cleric Spells (caster lv 1), Wizard Spells (caster lv 1), War Domain (Falchion), Luck Domain, Spontaneous Casting (Evil) [b]Feats[/b]: Eschew Materials, Power Attack, Weapon Proficiency (Falchion), Weapon Focus (Falchion) [b]Skills[/b]: Craft: Spellcraft + 8 (5), Knowledge Arcana + 8 (5), Spot + 7 (5cc), Tumble + 4 (5cc) [b]Possessions[/b]: Masterwork Falchion, Composite Longbow (40 arrows in 2 quivers), Backpack with Supplies (50 ft. silk rope, grappling hook, Bedroll, Shovel, Flint+Steel, light wooden shield, pouch with 40 pieces of chalk, bell, 10 tindertwigs, small steel mirror, waterskin), 2 empty sacks, 100 candles, spellbook, 60 GP 3 Sp: Net Weight = 55 lbs --------------------------------------------------------------------------------------- [b]AC[/b] 12, touch 12, flat-footed 10 [b]Fort[/b] +2; [b]Ref[/b] +2; [b]Will[/b] +6 --------------------------------------------------------------------------------------- [b]Appearance[/b]: Albedo is a 17 year old, 5'8", Moderately built Male Albino Human with short, spiky white hair and red eyes. He dresses in black coveralls, black boots, white gloves, and a black cape. [b]Personality[/b]: Some would consider Albedo to be an evil, unstable being. But there is reason to his dark rhyme. The neutral wanderer considers balance and Karma to be the key to existance and spends his life trying to enforce and support these ideals. While Albedo has very little care for companions and has been known to switch sides between good and evil, he also believes that co-operation and attempts at companionship do bring there rewards, and hence will not attempt to betray a trusted party, and attempts to keep as many of his fellow adventurers alive as he possibly can. One might consider him odd, or down right despicable, but he is definatly trustworthy to those he feels has deserved it. [b]Background[/b]: Albedo grew up in a small farming community. When he reached the age of fourteen, he began to become very withdrawn and started to scare his fellow villagers. Inner demons slowly festered into Albedo as he watched his small town grow and prosper. Something just didn't feel right. They followed the same cycle, the same routine, year after year. Nobody cared about the problems with the undead, or any other places wprries. They had no sense of being or reality. So Albedo decided to give it to them. He brutally slaughtered boy barely two years younger than he was. The town began to panic, and Albedo was quickly put to trail and sentenced to death. This did not sit well with Albedo, who decided that if death was what the people wanted, then death was what he would bring. He drew upon some dark inner power to slay the poor farmers and peasants who had raised him, and left his tiny village in ashes as he ventured out to explore the world and discover his ture self. After many years of wandering, Albedo has stepped out of the shadows and is now trying to make an impact on the world around him. [/QUOTE]
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