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(Characters) Spilt Blood and Spreading Blight
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<blockquote data-quote="Jarval" data-source="post: 2369280" data-attributes="member: 421"><p><span style="font-size: 18px"><strong>Brand Windwright</strong></span> ----------------------------------------------CR 2</p><p><em>Human Cleric 1/Ranger 1</em></p><p><em>LG Medium humanoid (human)</em></p><p><strong>Init</strong>: +1, <strong>Senses</strong>: Listen +6, Spot +6</p><p><strong>Languages</strong>: Common.</p><p></p><p>---------------------------------------------------------------------------------------</p><p></p><p><strong>AC</strong> 15, touch 12, flat-footed 13</p><p><strong>hp</strong> 14 (2d8+2)</p><p><strong>Fort</strong> +6; <strong>Ref</strong> +3; <strong>Will</strong> +4</p><p></p><p>---------------------------------------------------------------------------------------</p><p></p><p><strong>Spd</strong>: 30 ft.</p><p><strong>Melee</strong>: Longsword +4 (1d8+2)</p><p><strong>Ranged</strong>: Longbow +3 (1d8)</p><p><strong>Base Atk</strong>: +1; Grp +3</p><p><strong>Attack Options</strong>: Improved Shield Bash.</p><p><strong>Special Attacks</strong>: Favoured Enemy (Undead, +2)</p><p><strong>Combat Gear</strong>: 2 flasks of holy water, <em>potion of cure light wounds</em>.</p><p><strong>Spells Prepared</strong> (CL 1st, +3 touch, +2 ranged touch, Good and War domains):</p><p><u>1st</u> -- <em>Bless, Command, Protection from Evil (Good domain spell).</em></p><p><u>0th</u> -- <em>Detect Magic, Guidance, Light, Resistance.</em></p><p></p><p>---------------------------------------------------------------------------------------</p><p></p><p><strong>Abilities</strong>: Str 14, Dex 12, Con 12, Int 10, Wis 14, Cha 14</p><p><strong>SQ</strong>: Favoured Enemy (Undead), Track, Wild Empathy, Turn Undead (5/day).</p><p><strong>Feats</strong>: Combat Casting, Improved Shield Bash, Weapon Focus (longsword).</p><p><strong>Skills</strong>: Concentration +4 (3), Heal +4 (2), Knowledge (religion) +3 (3), Listen +6 (4), Ride +6 (4), Spot +6 (4), Survival +6 (4).</p><p><strong>Possessions</strong>: Combat gear, 20 arrows, backpack (grappling hook, 50' silk rope, 2 sunrods, 3 day's trail rations), belt pouch (flint and steel, 2 pp, 22 gp, 5 sp), chain shirt, dagger, explorer's outfit, light wooden shield, longbow, longsword.</p><p>Light warhorse: Bit and bridle, leather barding, military saddle, sadddlebags (60 arrows, grappling hook, 100' hemp rope, light mace, light wooden shield, 6 sunrods, 2 waterskins).</p><p></p><p>---------------------------------------------------------------------------------------</p><p></p><p><strong>Appearance</strong> Brand stands close to six feet in height, a solidly-build man in his early twenties. He wears his dark brown hair in a long tail down his back, and has an impressive mustache decorating his upper lip. Four long scars run from just below his left ear to his chin, a mark from one of his closer encounters with the undead. His eyes are green, and his skin tanned.</p><p>When in the Fort, his clothing is always neat, always clean, and always pratical. When prepared for trouble, he wears a chain shirt covered by a green tabbard, has a wooden shield on his right arm, and a longsword hung at his side.</p><p></p><p><strong>Personality</strong> Brand is a confident man, sure of himself and his place in the world. As such, he tend to have very little time for those that test his patience. That said, he is in truth a gentle man when not on duty, and does his best to tend to the people of Fort Rogan, as befits a priest of Baltur.</p><p></p><p><strong>Background</strong> Brand's parents are part of the original population of the fort, and Brand has spent most of his life within the Fort's walls. His father, although now in his late forties, is still a hale and hearty man, taking his responsibilites as a Holy Knight of Baltur. His mother is a herbalist and vetinarian for the fort.</p><p></p><p>While running around the Fort, a young Brand stumbled into Ollivier Zaschton's study, startling the old sage, and causing him to spill a vial of ink over several sheets of velum. Despite (or perhaps because of) this somewhat akward introduction, Olliver took a liking to Brand, and once the boy had helped him clear up the mess, sat talking with him for some hours. Unsuprisingly, given the ongoing war, most of Brand's questions were about the undead that plagued the lands. These talks became a regular occurance between the two, giving Brand a great deal of knowledge about the enemy he would fight in later life.</p><p></p><p>Brand's interest in the undead, along with the growing boy's strong build gained from helping his father, prompted Ollivier to mention Brand to Norton Starfold as a bright and potentially rather useful young man. Norton went to talk with Brand and his parents, and was impressed by the lad's knowledge and bergioning skill at arms from his father's teachings. Brand begain training with the other soldiers of the Fort, a lad of sixteen keeping pace well with men ten years his senior.</p><p></p><p>Brand is now an outrider, scout, and messenger for the Fort. He's put his martial training, Ollivier's teachings, and his faith in Baltur to good use over the years, and other than the scars that mark his face, has been relatively unscathed by his rather dangerous duty.</p><p>--</p></blockquote><p></p>
[QUOTE="Jarval, post: 2369280, member: 421"] [size=5][b]Brand Windwright[/b][/size] ----------------------------------------------CR 2 [i]Human Cleric 1/Ranger 1 LG Medium humanoid (human)[/i] [b]Init[/b]: +1, [b]Senses[/b]: Listen +6, Spot +6 [b]Languages[/b]: Common. --------------------------------------------------------------------------------------- [b]AC[/b] 15, touch 12, flat-footed 13 [b]hp[/b] 14 (2d8+2) [b]Fort[/b] +6; [b]Ref[/b] +3; [b]Will[/b] +4 --------------------------------------------------------------------------------------- [b]Spd[/b]: 30 ft. [b]Melee[/b]: Longsword +4 (1d8+2) [b]Ranged[/b]: Longbow +3 (1d8) [b]Base Atk[/b]: +1; Grp +3 [b]Attack Options[/b]: Improved Shield Bash. [b]Special Attacks[/b]: Favoured Enemy (Undead, +2) [b]Combat Gear[/b]: 2 flasks of holy water, [i]potion of cure light wounds[/i]. [b]Spells Prepared[/b] (CL 1st, +3 touch, +2 ranged touch, Good and War domains): [u]1st[/u] -- [i]Bless, Command, Protection from Evil (Good domain spell).[/i] [u]0th[/u] -- [i]Detect Magic, Guidance, Light, Resistance.[/i] --------------------------------------------------------------------------------------- [b]Abilities[/b]: Str 14, Dex 12, Con 12, Int 10, Wis 14, Cha 14 [b]SQ[/b]: Favoured Enemy (Undead), Track, Wild Empathy, Turn Undead (5/day). [b]Feats[/b]: Combat Casting, Improved Shield Bash, Weapon Focus (longsword). [b]Skills[/b]: Concentration +4 (3), Heal +4 (2), Knowledge (religion) +3 (3), Listen +6 (4), Ride +6 (4), Spot +6 (4), Survival +6 (4). [b]Possessions[/b]: Combat gear, 20 arrows, backpack (grappling hook, 50' silk rope, 2 sunrods, 3 day's trail rations), belt pouch (flint and steel, 2 pp, 22 gp, 5 sp), chain shirt, dagger, explorer's outfit, light wooden shield, longbow, longsword. Light warhorse: Bit and bridle, leather barding, military saddle, sadddlebags (60 arrows, grappling hook, 100' hemp rope, light mace, light wooden shield, 6 sunrods, 2 waterskins). --------------------------------------------------------------------------------------- [b]Appearance[/b] Brand stands close to six feet in height, a solidly-build man in his early twenties. He wears his dark brown hair in a long tail down his back, and has an impressive mustache decorating his upper lip. Four long scars run from just below his left ear to his chin, a mark from one of his closer encounters with the undead. His eyes are green, and his skin tanned. When in the Fort, his clothing is always neat, always clean, and always pratical. When prepared for trouble, he wears a chain shirt covered by a green tabbard, has a wooden shield on his right arm, and a longsword hung at his side. [b]Personality[/b] Brand is a confident man, sure of himself and his place in the world. As such, he tend to have very little time for those that test his patience. That said, he is in truth a gentle man when not on duty, and does his best to tend to the people of Fort Rogan, as befits a priest of Baltur. [b]Background[/b] Brand's parents are part of the original population of the fort, and Brand has spent most of his life within the Fort's walls. His father, although now in his late forties, is still a hale and hearty man, taking his responsibilites as a Holy Knight of Baltur. His mother is a herbalist and vetinarian for the fort. While running around the Fort, a young Brand stumbled into Ollivier Zaschton's study, startling the old sage, and causing him to spill a vial of ink over several sheets of velum. Despite (or perhaps because of) this somewhat akward introduction, Olliver took a liking to Brand, and once the boy had helped him clear up the mess, sat talking with him for some hours. Unsuprisingly, given the ongoing war, most of Brand's questions were about the undead that plagued the lands. These talks became a regular occurance between the two, giving Brand a great deal of knowledge about the enemy he would fight in later life. Brand's interest in the undead, along with the growing boy's strong build gained from helping his father, prompted Ollivier to mention Brand to Norton Starfold as a bright and potentially rather useful young man. Norton went to talk with Brand and his parents, and was impressed by the lad's knowledge and bergioning skill at arms from his father's teachings. Brand begain training with the other soldiers of the Fort, a lad of sixteen keeping pace well with men ten years his senior. Brand is now an outrider, scout, and messenger for the Fort. He's put his martial training, Ollivier's teachings, and his faith in Baltur to good use over the years, and other than the scars that mark his face, has been relatively unscathed by his rather dangerous duty. -- [/QUOTE]
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