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General Tabletop Discussion
*Dungeons & Dragons
Characters that annoy you (and/or the players who play them)
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<blockquote data-quote="pukunui" data-source="post: 6497650" data-attributes="member: 54629"><p>I have one player in my group right now who suffers from decision paralysis on a regular basis - and I'm not just talking about hesitating when it's her turn in combat or whatever. She really struggles to make a character, too. At the start of the campaign, she showed up with an unfinished character, despite my asking that everyone get me their PC's stats at least 24 hours out from the first session. She's been working on a new PC and has had about six weeks now in which to get it done, but we're a week out from our next session, and all I know is that her new PC is going to be an arcane trickster rogue who is the estranged harlot mother of one of the other PCs. I suppose for some people that might be enough, but I feel the need to see the specifics of a PC before I let it into the game. For one thing, it helps me integrate the character into the campaign better. The other issue is that this player is consistently late, and I'd prefer not to have to pause the game so I can take a look at her character and figure out how best to introduce it into the campaign while everyone else sits around waiting.</p><p></p><p>I also dislike it when PCs get adversarial and try to sabotage the rest of the party. I think if you're going to have a PC who is party-unfriendly (a warlock using the <em>darkness</em> + Devil's Sight combo comes to mind) or whose endgame is ultimately one of betrayal, then that needs to be established OOC, so that the other players can OK it and know that's what's happening, so there's no chance of misunderstanding or hurt feelings. Basically: I dislike it when players make assumptions or keep secrets from the other players. I think everyone needs to be open about what they want and what they're doing so that everyone can be on the same page.</p></blockquote><p></p>
[QUOTE="pukunui, post: 6497650, member: 54629"] I have one player in my group right now who suffers from decision paralysis on a regular basis - and I'm not just talking about hesitating when it's her turn in combat or whatever. She really struggles to make a character, too. At the start of the campaign, she showed up with an unfinished character, despite my asking that everyone get me their PC's stats at least 24 hours out from the first session. She's been working on a new PC and has had about six weeks now in which to get it done, but we're a week out from our next session, and all I know is that her new PC is going to be an arcane trickster rogue who is the estranged harlot mother of one of the other PCs. I suppose for some people that might be enough, but I feel the need to see the specifics of a PC before I let it into the game. For one thing, it helps me integrate the character into the campaign better. The other issue is that this player is consistently late, and I'd prefer not to have to pause the game so I can take a look at her character and figure out how best to introduce it into the campaign while everyone else sits around waiting. I also dislike it when PCs get adversarial and try to sabotage the rest of the party. I think if you're going to have a PC who is party-unfriendly (a warlock using the [I]darkness[/I] + Devil's Sight combo comes to mind) or whose endgame is ultimately one of betrayal, then that needs to be established OOC, so that the other players can OK it and know that's what's happening, so there's no chance of misunderstanding or hurt feelings. Basically: I dislike it when players make assumptions or keep secrets from the other players. I think everyone needs to be open about what they want and what they're doing so that everyone can be on the same page. [/QUOTE]
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