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General Tabletop Discussion
*Pathfinder & Starfinder
Characters that can do more without being (much) more powerful?
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<blockquote data-quote="Obergnom" data-source="post: 3568688" data-attributes="member: 7145"><p>More skills allow players (or, my players) to do more, because they see a chance to succeed. While it is possible (and often happens) to try everything at low levels, because there is a differnence of maybe 20%-30% in the chance of success between skilled and unskilled characters, at higher levels having ranks in a skill or not is the differnece between being ablet o do something or not. (At least, thats my experience)</p><p></p><p>I'm still pretty unsure though, how important is it to keep cross slass skills? It is a kind of "niche protection", but in groups where players plan to be able to work together it more often ends in a: "You need to play an X, because we still have no one with this skill" than in any benefit I can really see.</p><p></p><p>Here is an idea I came up with (using the Iron Heroes Skill Groups):</p><p></p><p>You gain access to 2 skill groups of your choice. (This would be similar to C&Cs Primes)</p><p>Humans (and Half-Elfs in my campaign) do no longer get a bonus skill point at every level, but may choose a 3rd skill group.</p><p></p><p>What do you think?</p><p></p><p>oh, and has anyone ever tried giving out more feats than usual? I would really like to know how such a thing works out.</p></blockquote><p></p>
[QUOTE="Obergnom, post: 3568688, member: 7145"] More skills allow players (or, my players) to do more, because they see a chance to succeed. While it is possible (and often happens) to try everything at low levels, because there is a differnence of maybe 20%-30% in the chance of success between skilled and unskilled characters, at higher levels having ranks in a skill or not is the differnece between being ablet o do something or not. (At least, thats my experience) I'm still pretty unsure though, how important is it to keep cross slass skills? It is a kind of "niche protection", but in groups where players plan to be able to work together it more often ends in a: "You need to play an X, because we still have no one with this skill" than in any benefit I can really see. Here is an idea I came up with (using the Iron Heroes Skill Groups): You gain access to 2 skill groups of your choice. (This would be similar to C&Cs Primes) Humans (and Half-Elfs in my campaign) do no longer get a bonus skill point at every level, but may choose a 3rd skill group. What do you think? oh, and has anyone ever tried giving out more feats than usual? I would really like to know how such a thing works out. [/QUOTE]
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Characters that can do more without being (much) more powerful?
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