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Characters that can only hit one defense
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<blockquote data-quote="WalterKovacs" data-source="post: 5576397" data-attributes="member: 63763"><p>Attacking only AC is one thing, generally you'll have weapons and the like, and thus get better than normal accuracy. If you go with a gouge, you can have a spear that is also an axe, which means you can grab impaling spear in paragon and be able to target reflex with your melee basic attacks (you can also get a feat to do it with light blades, but since you probably want a staff, heavy blade or axe to go with the power strike mods, gouge is the best bet, and has a lot of other nasty uses such as suprising charge, etc).</p><p> </p><p>In general though, targetting only AC isn't too big a problem ... a lot of weapon classes do that, athough most have a couple options for NAD attacks.</p><p> </p><p>If you are an implement character on the other hand, you don't get the natural to-hit boost and you are more reliant on being able to target various Non AC defenses. Focusing on say, nothing but Fort or Reflex could be very bad ... there are a few monsters out there with AC as good as (or better) in those stats, in which case you'd be quite a bit behind a weapon user in those situations. While it's possible to build a singularly focused character, only AC has classes that are pretty much locked into a single defense.</p></blockquote><p></p>
[QUOTE="WalterKovacs, post: 5576397, member: 63763"] Attacking only AC is one thing, generally you'll have weapons and the like, and thus get better than normal accuracy. If you go with a gouge, you can have a spear that is also an axe, which means you can grab impaling spear in paragon and be able to target reflex with your melee basic attacks (you can also get a feat to do it with light blades, but since you probably want a staff, heavy blade or axe to go with the power strike mods, gouge is the best bet, and has a lot of other nasty uses such as suprising charge, etc). In general though, targetting only AC isn't too big a problem ... a lot of weapon classes do that, athough most have a couple options for NAD attacks. If you are an implement character on the other hand, you don't get the natural to-hit boost and you are more reliant on being able to target various Non AC defenses. Focusing on say, nothing but Fort or Reflex could be very bad ... there are a few monsters out there with AC as good as (or better) in those stats, in which case you'd be quite a bit behind a weapon user in those situations. While it's possible to build a singularly focused character, only AC has classes that are pretty much locked into a single defense. [/QUOTE]
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