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Characters who don't kill.
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<blockquote data-quote="Steverooo" data-source="post: 822578" data-attributes="member: 9410"><p>Besides Sundering weapons and Disarming, Saps, Lassos, Man-Catcher polearms, <em>Sleep</em> arrows, Ropes of Entanglement and Nets of Snaring all spring to mind. Wands of <em>Hold Person, Web</em>, etc., if Paladins can cast that? (You might want to tweak his spell list and abilities, in tune with his peaceful deity, and grant such spells instead of the more combat-oriented ones!)</p><p></p><p>Keep all of this in mind, when designing treasures, choosing his mount, etc.</p><p></p><p>As for rehabilitating captured enemies, the unintelligent ones might require Animal Handling, with a penalty (ability to use it, at all, granted as a special ability). The intelligent ones, of course, will require Diplomacy checks. How hard or easy this will be depends upon you, the GM. What is the DC to convince an Orc to stop hurting people?</p></blockquote><p></p>
[QUOTE="Steverooo, post: 822578, member: 9410"] Besides Sundering weapons and Disarming, Saps, Lassos, Man-Catcher polearms, [I]Sleep[/I] arrows, Ropes of Entanglement and Nets of Snaring all spring to mind. Wands of [I]Hold Person, Web[/I], etc., if Paladins can cast that? (You might want to tweak his spell list and abilities, in tune with his peaceful deity, and grant such spells instead of the more combat-oriented ones!) Keep all of this in mind, when designing treasures, choosing his mount, etc. As for rehabilitating captured enemies, the unintelligent ones might require Animal Handling, with a penalty (ability to use it, at all, granted as a special ability). The intelligent ones, of course, will require Diplomacy checks. How hard or easy this will be depends upon you, the GM. What is the DC to convince an Orc to stop hurting people? [/QUOTE]
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