Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*TTRPGs General
Characters who eschew magic
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="DrNilesCrane" data-source="post: 1731766" data-attributes="member: 7652"><p>I'm currently DMing a group of six 15th level characters (having worked their way up from level 1 starting in 2001). One of the somewhat newer characters (started last summer as a replacement character, has around 35 sessions under his belt) is a Monk / Forsaker and refuses ALL magic (i.e. attempts saving throws against Haste spells, even a Heal spell used against his will to save his life). He does not use the Vow of Poverty and we're a very "by the book" standard group (no house rules, although I allowed the character to switch between Monk / Forsaker without penalty). I don't do anything from a DM standpoint to take his lack of magic use into account.</p><p></p><p>The character is very effective. He's not a heavy damage hitter (leave that to the fighter), but his grappling ability as well as his ability to disarm opponents is *very* effective. Any caster on the ground and without Freedom of Movement is in danger. Anyone with an uber weapon can find it in the monk's hands if they roll poorly (I routinely stat out the bad guy's secondary weapons these days and make sure I put their grapple score on my DM initiative cards). With the character's damage reduction & spell resistance, great hit points (just shy of 200), mobility/movement, he holds his own pretty well against those decked out with items and is one of the more creative fighter types I've seen played. </p><p></p><p>Downsides are that he heals slower than other characters, although this liability is not too bad through a feat from The Complete Warrior. Against creatures with natural weapons and that there is no reason to grapple (i.e. undead), he is more like a secondary fighter. Otherwise, he's as useful as the primary fighter in combat and the player really enjoys the character.</p><p></p><p>Just my 2 cents...</p></blockquote><p></p>
[QUOTE="DrNilesCrane, post: 1731766, member: 7652"] I'm currently DMing a group of six 15th level characters (having worked their way up from level 1 starting in 2001). One of the somewhat newer characters (started last summer as a replacement character, has around 35 sessions under his belt) is a Monk / Forsaker and refuses ALL magic (i.e. attempts saving throws against Haste spells, even a Heal spell used against his will to save his life). He does not use the Vow of Poverty and we're a very "by the book" standard group (no house rules, although I allowed the character to switch between Monk / Forsaker without penalty). I don't do anything from a DM standpoint to take his lack of magic use into account. The character is very effective. He's not a heavy damage hitter (leave that to the fighter), but his grappling ability as well as his ability to disarm opponents is *very* effective. Any caster on the ground and without Freedom of Movement is in danger. Anyone with an uber weapon can find it in the monk's hands if they roll poorly (I routinely stat out the bad guy's secondary weapons these days and make sure I put their grapple score on my DM initiative cards). With the character's damage reduction & spell resistance, great hit points (just shy of 200), mobility/movement, he holds his own pretty well against those decked out with items and is one of the more creative fighter types I've seen played. Downsides are that he heals slower than other characters, although this liability is not too bad through a feat from The Complete Warrior. Against creatures with natural weapons and that there is no reason to grapple (i.e. undead), he is more like a secondary fighter. Otherwise, he's as useful as the primary fighter in combat and the player really enjoys the character. Just my 2 cents... [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Characters who eschew magic
Top