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General Tabletop Discussion
*Pathfinder & Starfinder
Charge! Should I be worried about this druid?
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<blockquote data-quote="KarinsDad" data-source="post: 4942535" data-attributes="member: 2011"><p>I think this is a bit much. I'm always leery of characters coming in that have the best items (4 of them at 6th level) for a given shtick.</p><p></p><p>Also, Druids are not that squishy. Compared to a controller Wizard for example, they have 2 more hit points at level one, gain one more hit point per level, can start out in Hide compared to Cloth, and have an additional healing surge per day.</p><p></p><p>So, the Druid is +1 to hit with the charge and does 1D8+2D6+Wis and quite often +3 to hit with 1D8+2D6+D10+Wis damage without magic. Using the +2 Earthfall totem, that's either 17.5 or 23 damage on average.</p><p></p><p>His chances to hit a same level foe (Reflex 18 on average) will typically be either 65% without help from other PCs, or 75% or more (CA).</p><p></p><p>Effectively, he is increasing his damage from 10.5 to either 17.5 or 23. That's double damage on some charges and he doesn't provoke and he gets the bonuses to hit.</p><p></p><p>Double normal damage is typically considered powerful.</p><p></p><p></p><p>And, he doesn't have just one trick. Every time he gets CA, he gets +D10. The +2 for the totem is still +2. He has a nice way of getting out of a problem area by charging a foe outside it and not provoking. And, his other powers still work fine. He did not put feats into this build for this, so he probably has a lot of other options.</p><p></p><p></p><p>I would suggest allowing him 2 of the 4 items his choice and then assigning 2 items to him as DM.</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 4942535, member: 2011"] I think this is a bit much. I'm always leery of characters coming in that have the best items (4 of them at 6th level) for a given shtick. Also, Druids are not that squishy. Compared to a controller Wizard for example, they have 2 more hit points at level one, gain one more hit point per level, can start out in Hide compared to Cloth, and have an additional healing surge per day. So, the Druid is +1 to hit with the charge and does 1D8+2D6+Wis and quite often +3 to hit with 1D8+2D6+D10+Wis damage without magic. Using the +2 Earthfall totem, that's either 17.5 or 23 damage on average. His chances to hit a same level foe (Reflex 18 on average) will typically be either 65% without help from other PCs, or 75% or more (CA). Effectively, he is increasing his damage from 10.5 to either 17.5 or 23. That's double damage on some charges and he doesn't provoke and he gets the bonuses to hit. Double normal damage is typically considered powerful. And, he doesn't have just one trick. Every time he gets CA, he gets +D10. The +2 for the totem is still +2. He has a nice way of getting out of a problem area by charging a foe outside it and not provoking. And, his other powers still work fine. He did not put feats into this build for this, so he probably has a lot of other options. I would suggest allowing him 2 of the 4 items his choice and then assigning 2 items to him as DM. [/QUOTE]
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Charge! Should I be worried about this druid?
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