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Charge! Should I be worried about this druid?
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<blockquote data-quote="Tony Vargas" data-source="post: 4944332" data-attributes="member: 996"><p>I'd be suspicious of anyone coming to me with an 'item build.' How effective a character is, and what it's good for/at shouldn't be quite that dependent on the items he happens to have. And, magic items are one of the few areas in 4e where 'power creep' and 'broken' combos are starting to show up. In the normal course of play, the DM decides what items are found treasure, what items can be bought, and when. Thus, you can simply choose not to give out a bunch of stacking items, but rather pick and choose those that you think would be apropriate or interesting without causing any problems in your campaign. When you bring in a character generated at a higher level, you get to choose items, and that's something you should watch. At minimum, I'd be prefer to limit a new character to PH items, only, and maybe not even all of them.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 4944332, member: 996"] I'd be suspicious of anyone coming to me with an 'item build.' How effective a character is, and what it's good for/at shouldn't be quite that dependent on the items he happens to have. And, magic items are one of the few areas in 4e where 'power creep' and 'broken' combos are starting to show up. In the normal course of play, the DM decides what items are found treasure, what items can be bought, and when. Thus, you can simply choose not to give out a bunch of stacking items, but rather pick and choose those that you think would be apropriate or interesting without causing any problems in your campaign. When you bring in a character generated at a higher level, you get to choose items, and that's something you should watch. At minimum, I'd be prefer to limit a new character to PH items, only, and maybe not even all of them. [/QUOTE]
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Charge! Should I be worried about this druid?
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