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Charge! Should I be worried about this druid?
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<blockquote data-quote="msherman" data-source="post: 4951354" data-attributes="member: 77344"><p>Thanks for all the advise, everyone. We played our first session with the druid yesterday, and it seemed to work out really well. I haven't spoken to the player yet away from the table, but I think he had fun.</p><p></p><p>The claw gloves are gone from the build -- I don't know how they got onto my list, but I'm re-reading all the email I got from the player, and he never mentioned them. But since the PCs are already about to hit 7th, he'll be able to craft those himself soon enough, so I wouldn't be surprised to see them show up real soon. I might help out by giving them a fight with some Fey Panthers next time they pass through a forest.</p><p></p><p>He started with the totem and the badge, and I gave him the horned helm as treasure in the first fight -- there's a bard in the party who enjoys arcanotaxidermy, so he knew that if the fighter hit the Witherling Horned Horror just right with his Viscious Fullblade, he'd cleave the top of its skull off making a nice hat for the druid. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> </p><p></p><p>The party ended up taking more advantage of a choke point on the map than I thought they would, so the fight was a bit too constrained to allow many charges. I think the next fight next time we play will be on a more open map, so he should have more opportunities to really shine with this combo.</p><p></p><p>He ended up spending about half his time in each form, and got really good mileage out of both sides. There was one really tense part where he'd charged away from the bulk of the fight to go after a lone enemy, and then got bloodied and flanked (Gnaw Demon FTW!) and really scared. He got himself out of danger with the transform-and-shift/shift/chill wind combo, which was great.</p></blockquote><p></p>
[QUOTE="msherman, post: 4951354, member: 77344"] Thanks for all the advise, everyone. We played our first session with the druid yesterday, and it seemed to work out really well. I haven't spoken to the player yet away from the table, but I think he had fun. The claw gloves are gone from the build -- I don't know how they got onto my list, but I'm re-reading all the email I got from the player, and he never mentioned them. But since the PCs are already about to hit 7th, he'll be able to craft those himself soon enough, so I wouldn't be surprised to see them show up real soon. I might help out by giving them a fight with some Fey Panthers next time they pass through a forest. He started with the totem and the badge, and I gave him the horned helm as treasure in the first fight -- there's a bard in the party who enjoys arcanotaxidermy, so he knew that if the fighter hit the Witherling Horned Horror just right with his Viscious Fullblade, he'd cleave the top of its skull off making a nice hat for the druid. :) The party ended up taking more advantage of a choke point on the map than I thought they would, so the fight was a bit too constrained to allow many charges. I think the next fight next time we play will be on a more open map, so he should have more opportunities to really shine with this combo. He ended up spending about half his time in each form, and got really good mileage out of both sides. There was one really tense part where he'd charged away from the bulk of the fight to go after a lone enemy, and then got bloodied and flanked (Gnaw Demon FTW!) and really scared. He got himself out of danger with the transform-and-shift/shift/chill wind combo, which was great. [/QUOTE]
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Charge! Should I be worried about this druid?
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