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Charge - To nearest square? Huh?
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<blockquote data-quote="Ninja-to" data-source="post: 4614335" data-attributes="member: 19551"><p>After reading the rules on (PHB 287) it's not clear if you can 'zig zag' around things and then finally attack. That doesn't seem like a charge to me but that's how it seems to be written. It looks like all that matters is the closest square isn't occupied.</p><p></p><p>----x----</p><p>---a-----</p><p>----- ----</p><p>---- -----</p><p>-0-------</p><p></p><p>Let's say you're '0' and the enemy is 'x'. You go through the spaces between the dashes to get to 'a' because 'a' is the closest square to you.</p><p></p><p>Is this correct? I guess playing the 'straight line' version from 3.x has me confused. It seems like now, you're allowed to run around the battlefield, but rather oddly, the nearest square between you and your enemy ('a' above) must be empty. </p><p></p><p>That seems really weird to me, but that's what I'm getting from the RAW. I think I'm missing something here.</p></blockquote><p></p>
[QUOTE="Ninja-to, post: 4614335, member: 19551"] After reading the rules on (PHB 287) it's not clear if you can 'zig zag' around things and then finally attack. That doesn't seem like a charge to me but that's how it seems to be written. It looks like all that matters is the closest square isn't occupied. ----x---- ---a----- ----- ---- ---- ----- -0------- Let's say you're '0' and the enemy is 'x'. You go through the spaces between the dashes to get to 'a' because 'a' is the closest square to you. Is this correct? I guess playing the 'straight line' version from 3.x has me confused. It seems like now, you're allowed to run around the battlefield, but rather oddly, the nearest square between you and your enemy ('a' above) must be empty. That seems really weird to me, but that's what I'm getting from the RAW. I think I'm missing something here. [/QUOTE]
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Charge - To nearest square? Huh?
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