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General Tabletop Discussion
*Pathfinder & Starfinder
Charge - To nearest square? Huh?
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<blockquote data-quote="Tony Vargas" data-source="post: 4615785" data-attributes="member: 996"><p>If you're facing an enemy corner-on, then the nearest square is a corner square and you can only move 'directly' towards him in a straight line. In any other case, you're closer to him, in squares, along one axis than another, and only the longer axis counts, since you can use diagonals to make up the other 'for free.' Thus, there are three squares that are equidistant from you, from which you can attack the target.</p><p></p><p>Now 'directly' could also be interpreted to mean 'in a striaght line' - so if you were, say, 8 squares 'north' of a target, and 4 squares 'east' your 'straight line' would be to move 3 squares south, 1 south west, three more south, than one SW. If figuring out how to translate a straight line along a grid in anything other than a diagonal or row/column is too much trouble, you can go with 'always moving closer' as 'directly' (much like being pulled towards your target), but you'll enable people to 'charge' around any obstacle that's no wider than the target is distant, which might get pretty strange (you could 'charge' someone you had neither LoS or LoE to, for instance), as long as they're facing him along a row or column, but require a perfectly straight line for a corner-on charge.</p><p></p><p>:shrug:</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 4615785, member: 996"] If you're facing an enemy corner-on, then the nearest square is a corner square and you can only move 'directly' towards him in a straight line. In any other case, you're closer to him, in squares, along one axis than another, and only the longer axis counts, since you can use diagonals to make up the other 'for free.' Thus, there are three squares that are equidistant from you, from which you can attack the target. Now 'directly' could also be interpreted to mean 'in a striaght line' - so if you were, say, 8 squares 'north' of a target, and 4 squares 'east' your 'straight line' would be to move 3 squares south, 1 south west, three more south, than one SW. If figuring out how to translate a straight line along a grid in anything other than a diagonal or row/column is too much trouble, you can go with 'always moving closer' as 'directly' (much like being pulled towards your target), but you'll enable people to 'charge' around any obstacle that's no wider than the target is distant, which might get pretty strange (you could 'charge' someone you had neither LoS or LoE to, for instance), as long as they're facing him along a row or column, but require a perfectly straight line for a corner-on charge. :shrug: [/QUOTE]
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Charge - To nearest square? Huh?
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