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General Tabletop Discussion
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"Charge Up" Mechanic: A problem for D&D
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<blockquote data-quote="Sacrosanct" data-source="post: 6945911" data-attributes="member: 15700"><p>Oh, so you're going with the "I don't believe you because you can't prove it, and if you do prove it, then I'm not going to listen to it anyway" approach? How intellectually honest of you. Then again...</p><p></p><p></p><p></p><p>No, he didn't say that. Or imply that. This is a classic (and weak) strawman argument. He never said or implied that a PC couldn't do anything cool without magic.</p><p></p><p></p><p>Since you're going to ignore this next part, I will state this for the benefit of anyone else who might be curious. There is a tremendous functional difference between a TTRPGs mechanics and a video game's, for several reasons, not the least of which is computer power, memory, and code. TTRPG mechanics do not suffer from the limitations of what actors may or may not do because of what was coded or not. You can't fire off a fireball down that hallway full of trapped poison darts (to destroy them) unless the video game was specifically code to so do. Likewise, video games are not limited to the processing power of a human brain. The video game can keep track of hundreds of different factors that a single DM cannot. Trying to implement something like a limit break meter with the complexity a video game does is impossible on a TTRPG. There is a VERY good reason why video games have completely different mechanics than TTRPGs, even with the <em>same</em> game. D&D video game mechanics are much different from the TT version. There are very good reasons for that.</p></blockquote><p></p>
[QUOTE="Sacrosanct, post: 6945911, member: 15700"] Oh, so you're going with the "I don't believe you because you can't prove it, and if you do prove it, then I'm not going to listen to it anyway" approach? How intellectually honest of you. Then again... No, he didn't say that. Or imply that. This is a classic (and weak) strawman argument. He never said or implied that a PC couldn't do anything cool without magic. Since you're going to ignore this next part, I will state this for the benefit of anyone else who might be curious. There is a tremendous functional difference between a TTRPGs mechanics and a video game's, for several reasons, not the least of which is computer power, memory, and code. TTRPG mechanics do not suffer from the limitations of what actors may or may not do because of what was coded or not. You can't fire off a fireball down that hallway full of trapped poison darts (to destroy them) unless the video game was specifically code to so do. Likewise, video games are not limited to the processing power of a human brain. The video game can keep track of hundreds of different factors that a single DM cannot. Trying to implement something like a limit break meter with the complexity a video game does is impossible on a TTRPG. There is a VERY good reason why video games have completely different mechanics than TTRPGs, even with the [i]same[/i] game. D&D video game mechanics are much different from the TT version. There are very good reasons for that. [/QUOTE]
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"Charge Up" Mechanic: A problem for D&D
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