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"Charge Up" Mechanic: A problem for D&D
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<blockquote data-quote="Tony Vargas" data-source="post: 6945953" data-attributes="member: 996"><p>I can't think of any in 5e. You start the day at full power, and become less capable as you go. In 4e there were Action Points, and the odd other mechanic keying off milestones, that'd allow you to gain something different as the day progressed, rather than recouping some of what you'd used. That's the closest I can think of.</p><p></p><p>5e is tuned for fast combat, so that'd probably equate to not seeing much use, or, once you had extra attack, seeing immediate use as soon as your first attack landed. It'd favor maneuvers that are generically useful in any situation, since you'd have a narrow window in which to burn your dice, 'waiting for the right time to use them' wouldn't be a winning strategy.</p><p></p><p>They weren't cut, since they'd never really been in the game in the first place. Though if they were considered, they'd probably have been excluded based on the fast-combat mandate, too.</p><p></p><p>Exactly.</p><p></p><p>Yeah, that's why athletes never 'warm up' before a race, for instance.</p><p></p><p>Now, that's not fair, here the limitation is /in spite of/ those realities.</p><p></p><p>Hey, if everything is cool, <em>then nothing is.</em> You need the mundane for the superiority of magic to be wondrous in contrast. ;P</p><p></p><p>Nice twist. Of course, it could lead to oddities. I don't just mean closing your eyes for disadvantage, but trying to engineer excuses to 'attack' just before combat.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 6945953, member: 996"] I can't think of any in 5e. You start the day at full power, and become less capable as you go. In 4e there were Action Points, and the odd other mechanic keying off milestones, that'd allow you to gain something different as the day progressed, rather than recouping some of what you'd used. That's the closest I can think of. 5e is tuned for fast combat, so that'd probably equate to not seeing much use, or, once you had extra attack, seeing immediate use as soon as your first attack landed. It'd favor maneuvers that are generically useful in any situation, since you'd have a narrow window in which to burn your dice, 'waiting for the right time to use them' wouldn't be a winning strategy. They weren't cut, since they'd never really been in the game in the first place. Though if they were considered, they'd probably have been excluded based on the fast-combat mandate, too. Exactly. Yeah, that's why athletes never 'warm up' before a race, for instance. Now, that's not fair, here the limitation is /in spite of/ those realities. Hey, if everything is cool, [i]then nothing is.[/i] You need the mundane for the superiority of magic to be wondrous in contrast. ;P Nice twist. Of course, it could lead to oddities. I don't just mean closing your eyes for disadvantage, but trying to engineer excuses to 'attack' just before combat. [/QUOTE]
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"Charge Up" Mechanic: A problem for D&D
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