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"Charge Up" Mechanic: A problem for D&D
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<blockquote data-quote="Mishihari Lord" data-source="post: 6946292" data-attributes="member: 128"><p>I really like WarpedAcorn's idea - I can see it leading to a lot of new and interesting mechanics for D&D. From my POV, adding additional depth of strategy is almost always a good thing. I'm imagining a maneuver "tree" for fighters. You execute tactic A, and as a result B, C, and D are available next round, in addition to your normal options. You do C, and options E, F, and D(again) are possible next turn.</p><p></p><p>Horwath has an excellent point, too. I like my D&D as realistic as possible. I don't like mechanics that are purely game rules and have no connection to either reality or the game fiction, called "disassociate mechanics" by some. So in doing this, I'd want it to be done in a reasonable way, and not every type of resource would be good to handle this way. Frex, a mechanic where you gain hp each round with no explanation wouldn't work for me. Mechanics with both building resources and exhausting different resources could be very interesting.</p></blockquote><p></p>
[QUOTE="Mishihari Lord, post: 6946292, member: 128"] I really like WarpedAcorn's idea - I can see it leading to a lot of new and interesting mechanics for D&D. From my POV, adding additional depth of strategy is almost always a good thing. I'm imagining a maneuver "tree" for fighters. You execute tactic A, and as a result B, C, and D are available next round, in addition to your normal options. You do C, and options E, F, and D(again) are possible next turn. Horwath has an excellent point, too. I like my D&D as realistic as possible. I don't like mechanics that are purely game rules and have no connection to either reality or the game fiction, called "disassociate mechanics" by some. So in doing this, I'd want it to be done in a reasonable way, and not every type of resource would be good to handle this way. Frex, a mechanic where you gain hp each round with no explanation wouldn't work for me. Mechanics with both building resources and exhausting different resources could be very interesting. [/QUOTE]
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"Charge Up" Mechanic: A problem for D&D
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