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*Dungeons & Dragons
Charge vs. Partial Charge
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<blockquote data-quote="Virago" data-source="post: 17864" data-attributes="member: 2045"><p>I remembered a reason why allowing PA+MEA is actually a bad thing: <strong>(partial charge,move) becomes a legal standard action.</strong> As in, "I charge 30' with my reach weapon, attack, then move 30' back."</p><p></p><p>(Partial charge/run, non-move MEA) annoys me too, though much less so. I would limit it as follows: all (partial charge/partial run, MEA) actions are illegal. It makes sense, since both of these seem like the kinds of actions that would leave you pretty off-balance.</p><p></p><p>I'm not entirely satisfied with the 3E action system either (and I can barely believe it's the result of any amount of playtesting).</p><p></p><p>When I get new players, I tell them: "You get 5 points. Some actions cost 2 so you can do them twice. Some cost 3, so you can do them only once but along with a 2-pointer. Some cost 5 so that's all you can do. If you don't otherwise move, you get a free five foot step to mix in there somewhere."</p><p></p><p>I'll hold myself back from more specific responses even though I think it might be fun. At this point I'd rather think of "okay, so if you were in charge of the action system for 4e, what would you do?" things, anyway.</p><p></p><p>"Think up 5 different confusing names for action types" would not be high on the list.</p></blockquote><p></p>
[QUOTE="Virago, post: 17864, member: 2045"] I remembered a reason why allowing PA+MEA is actually a bad thing: [b](partial charge,move) becomes a legal standard action.[/b] As in, "I charge 30' with my reach weapon, attack, then move 30' back." (Partial charge/run, non-move MEA) annoys me too, though much less so. I would limit it as follows: all (partial charge/partial run, MEA) actions are illegal. It makes sense, since both of these seem like the kinds of actions that would leave you pretty off-balance. I'm not entirely satisfied with the 3E action system either (and I can barely believe it's the result of any amount of playtesting). When I get new players, I tell them: "You get 5 points. Some actions cost 2 so you can do them twice. Some cost 3, so you can do them only once but along with a 2-pointer. Some cost 5 so that's all you can do. If you don't otherwise move, you get a free five foot step to mix in there somewhere." I'll hold myself back from more specific responses even though I think it might be fun. At this point I'd rather think of "okay, so if you were in charge of the action system for 4e, what would you do?" things, anyway. "Think up 5 different confusing names for action types" would not be high on the list. [/QUOTE]
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