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*Dungeons & Dragons
Charge vs. Partial Charge
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<blockquote data-quote="Virago" data-source="post: 21042" data-attributes="member: 2045"><p><em>Unfortunately, "my" quote (You must move before your attack, not after.) also comes from the same paragraph. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f641.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":(" title="Frown :(" data-smilie="3"data-shortname=":(" /></em></p><p></p><p>That was my point. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p><em>Re: (partial charge, move)</em></p><p><em>Ready a 5' diagonal step forward and attack when the charging character is 10' away. Ouch.</em></p><p></p><p>The ready action you suggest is effective against all charging reach weapons. If you ready an attack-and-step back you have feinted out all charging with non-reach weapons, too.</p><p></p><p>And the defender cannot move in order to be able to ready a 5' step. The attacker has no such restriction and has basically made the defender lose his turn in response to the threat of a possible free attack.</p><p></p><p><em>Or the opponent could just move (or charge) into melee range.</em></p><p></p><p>Then he eats an AoO and the reach weapon guy has achieved a free attack. And maybe, as his AoO, he trips...</p><p></p><p><em>Or you could say that a charge ends (all) your movement for the round, which is implied in the rules anyway.</em></p><p></p><p>Implied as much as is the no-L charge <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> Anyway this amounts to saying "no (partial charge, move)" which is what I suggested earlier.</p><p></p><p>I'm not saying the charge spring-attack is going to break anyone's game, but I think it's clear that it's a legal action in a SA=PA+MEA system without some awfully selective reading of the charge rules. However, if you're allowing (partial run, partial charge) (and perhaps therefore [partial charge, partial run]) for a 3x speed L-shaped charge, it might not seem like a big deal.</p></blockquote><p></p>
[QUOTE="Virago, post: 21042, member: 2045"] [i]Unfortunately, "my" quote (You must move before your attack, not after.) also comes from the same paragraph. :([/i] That was my point. ;) [i]Re: (partial charge, move) Ready a 5' diagonal step forward and attack when the charging character is 10' away. Ouch.[/i] The ready action you suggest is effective against all charging reach weapons. If you ready an attack-and-step back you have feinted out all charging with non-reach weapons, too. And the defender cannot move in order to be able to ready a 5' step. The attacker has no such restriction and has basically made the defender lose his turn in response to the threat of a possible free attack. [i]Or the opponent could just move (or charge) into melee range.[/i] Then he eats an AoO and the reach weapon guy has achieved a free attack. And maybe, as his AoO, he trips... [i]Or you could say that a charge ends (all) your movement for the round, which is implied in the rules anyway.[/i] Implied as much as is the no-L charge ;) Anyway this amounts to saying "no (partial charge, move)" which is what I suggested earlier. I'm not saying the charge spring-attack is going to break anyone's game, but I think it's clear that it's a legal action in a SA=PA+MEA system without some awfully selective reading of the charge rules. However, if you're allowing (partial run, partial charge) (and perhaps therefore [partial charge, partial run]) for a 3x speed L-shaped charge, it might not seem like a big deal. [/QUOTE]
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