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Chargen Fun, Game not-so-much
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<blockquote data-quote="Remathilis" data-source="post: 4860835" data-attributes="member: 7635"><p>Ever play a game where MAKING a character was more fun than running him?</p><p></p><p>Now, I'm not talking about that bad DM scenario where the game is so bad the only fun you had was rolling 3d6...</p><p></p><p>I'm talking about games where the rules for character generation are more fun than the rules for PLAYING the game!</p><p></p><p>My own example is T.M.N.T. The rules for creating your own mutant animal were a creative masterpiece! Pick (or roll) your animal type, decide how many humanoid features you have (each cost from a pool of points) and what mutant features you keep (keen eyesight, claws, fangs) and then you picked a class and a profession. It was great...</p><p></p><p>... Cept for the fact it was the Palladium system; and it fell apart as soon as you got into a combat. </p><p></p><p>What system is it for you; where you'd rather gen up a PC for a session than actually PLAY said session!</p></blockquote><p></p>
[QUOTE="Remathilis, post: 4860835, member: 7635"] Ever play a game where MAKING a character was more fun than running him? Now, I'm not talking about that bad DM scenario where the game is so bad the only fun you had was rolling 3d6... I'm talking about games where the rules for character generation are more fun than the rules for PLAYING the game! My own example is T.M.N.T. The rules for creating your own mutant animal were a creative masterpiece! Pick (or roll) your animal type, decide how many humanoid features you have (each cost from a pool of points) and what mutant features you keep (keen eyesight, claws, fangs) and then you picked a class and a profession. It was great... ... Cept for the fact it was the Palladium system; and it fell apart as soon as you got into a combat. What system is it for you; where you'd rather gen up a PC for a session than actually PLAY said session! [/QUOTE]
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