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<blockquote data-quote="Robtheman" data-source="post: 5299037" data-attributes="member: 89625"><p>Level: 2</p><p>Race: Human</p><p>Class: Avenger</p><p>Deity: Any with Skill Domain</p><p>Divine Censure: Censure of Unity</p><p></p><p>Human Feat: Unarmored Agility</p><p>Feat 1: Power of Skill (use Overwhelming Strike as a basic attack)</p><p>At-Will 1: Overwhelming Strike (slides target 1 square)</p><p>Encounter 1: Whirlwind Charge (2W attack can be used in place of Melee Basic when charging)</p><p>Utility 2: Distracting Flare (move action - become invisible and move your speed - invisible until end of turn)</p><p>Feat 2: Weapon Proficiency Fullblade (why not?)</p><p></p><p></p><p>Items: </p><p>Level 1 magic item - Sell</p><p>Level 2 magic item - Staggering Fullblade +1 (slide effects from attacks are increased by 1)</p><p>Level 3 magic item - Sell</p><p>Purchased level 2 magic item - Boots of Adept Charging (shift one square before turn ends after charging)</p><p></p><p>First purchase after this is Badge of the Berserker.</p><p></p><p>Tactics: </p><p>- Charge with Overwhelming Strike. </p><p>- Use the slide 1 from the at-will +1 more from the Staggering Fullblade to move the target of your oath to the opposite side of your allies, thus provoking attacks of opportunities if the creature comes at you on it's turn. </p><p>- Do not use the at-wills feature to shift into the square it vacated as a result of the slide. </p><p>- Use Boots of Adept Charging effect to shift away 1 after the attack is resolved.</p><p>- Charge again next turn.</p><p></p><p>Contingencies:</p><p>- If you get stuck use distracting flare to move behind some cover and stealth.</p><p>- Use the daily power on the Fullblade to make this a slide 3. </p><p>- Extra weapon effect knocks prone on a crit making it less downgrade a standard to get at you + allies get easy CA.</p><p>- You always get to shift 1 away even if you miss. Your allies can mark, immobilize, stun, daze, etc. to help in those cases. However you are rolling 2 d20s with +3 proficiency so you ought not to miss.</p><p></p><p>Downsides:</p><p>- You may have to grant some opportunity attacks to get into position for charges.</p><p>- You have to be careful where you position on the slides so you aren't adjacent to two enemies when you complete your next charge. This is to keep your double d20 rolls from Oath of Emnity.</p></blockquote><p></p>
[QUOTE="Robtheman, post: 5299037, member: 89625"] Level: 2 Race: Human Class: Avenger Deity: Any with Skill Domain Divine Censure: Censure of Unity Human Feat: Unarmored Agility Feat 1: Power of Skill (use Overwhelming Strike as a basic attack) At-Will 1: Overwhelming Strike (slides target 1 square) Encounter 1: Whirlwind Charge (2W attack can be used in place of Melee Basic when charging) Utility 2: Distracting Flare (move action - become invisible and move your speed - invisible until end of turn) Feat 2: Weapon Proficiency Fullblade (why not?) Items: Level 1 magic item - Sell Level 2 magic item - Staggering Fullblade +1 (slide effects from attacks are increased by 1) Level 3 magic item - Sell Purchased level 2 magic item - Boots of Adept Charging (shift one square before turn ends after charging) First purchase after this is Badge of the Berserker. Tactics: - Charge with Overwhelming Strike. - Use the slide 1 from the at-will +1 more from the Staggering Fullblade to move the target of your oath to the opposite side of your allies, thus provoking attacks of opportunities if the creature comes at you on it's turn. - Do not use the at-wills feature to shift into the square it vacated as a result of the slide. - Use Boots of Adept Charging effect to shift away 1 after the attack is resolved. - Charge again next turn. Contingencies: - If you get stuck use distracting flare to move behind some cover and stealth. - Use the daily power on the Fullblade to make this a slide 3. - Extra weapon effect knocks prone on a crit making it less downgrade a standard to get at you + allies get easy CA. - You always get to shift 1 away even if you miss. Your allies can mark, immobilize, stun, daze, etc. to help in those cases. However you are rolling 2 d20s with +3 proficiency so you ought not to miss. Downsides: - You may have to grant some opportunity attacks to get into position for charges. - You have to be careful where you position on the slides so you aren't adjacent to two enemies when you complete your next charge. This is to keep your double d20 rolls from Oath of Emnity. [/QUOTE]
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