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<blockquote data-quote="Thanlis" data-source="post: 5302422" data-attributes="member: 6011"><p>If you're playing a druid, there's a somewhat feat-heavy trick for beast form. First, Stampede is a heroic tier feat that allows you to move 2 squares as a free action after you charge someone. Second, Opportunistic Withdrawal is a paragon tier feat that allows you to not provoke opportunity attacks when you're next to an enemy granting combat advantage to you. Third, take Pounce as an at-will; you can use it on a charge, and the enemy you hit grants combat advantage to the next ally who attacks it. Finally, take the heroic tier Patient Hunter feat, which makes the target of Pounce grant combat advantage to everyone until the end of your next turn.</p><p></p><p>This may not be worth it, but it does work. I'm adding a Horned Helm for charge bonus damage, Claw Gloves for extra damage against enemies granting combat advantage, and a Staff of the Serpent for more extra damage with beast form melee attacks. Once the cycle gets going, I'm going to do 1d10 + 1d8 + 2d6 + 17 damage on a Pounce charge, so we'll see how that works out for me.</p><p></p><p>Savage Rend is also an option, FWIW, since you can use it to slide the target out of the way on a charge. You don't get the perpetual combat advantage that way, though. Consider Fierce Thrasher Form for an extra square of slide movement if you go that way.</p></blockquote><p></p>
[QUOTE="Thanlis, post: 5302422, member: 6011"] If you're playing a druid, there's a somewhat feat-heavy trick for beast form. First, Stampede is a heroic tier feat that allows you to move 2 squares as a free action after you charge someone. Second, Opportunistic Withdrawal is a paragon tier feat that allows you to not provoke opportunity attacks when you're next to an enemy granting combat advantage to you. Third, take Pounce as an at-will; you can use it on a charge, and the enemy you hit grants combat advantage to the next ally who attacks it. Finally, take the heroic tier Patient Hunter feat, which makes the target of Pounce grant combat advantage to everyone until the end of your next turn. This may not be worth it, but it does work. I'm adding a Horned Helm for charge bonus damage, Claw Gloves for extra damage against enemies granting combat advantage, and a Staff of the Serpent for more extra damage with beast form melee attacks. Once the cycle gets going, I'm going to do 1d10 + 1d8 + 2d6 + 17 damage on a Pounce charge, so we'll see how that works out for me. Savage Rend is also an option, FWIW, since you can use it to slide the target out of the way on a charge. You don't get the perpetual combat advantage that way, though. Consider Fierce Thrasher Form for an extra square of slide movement if you go that way. [/QUOTE]
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