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<blockquote data-quote="Drowbane" data-source="post: 5283471" data-attributes="member: 23396"><p>Where did you find this write up? It is close to, but does not match what is in my copy of OA. Specifically OA doesn't mention the synergy or not stacking with Sneak Attack.</p><p></p><p>~~~</p><p></p><p>Anyways, here are a few more ways to rock Iaijutsu.</p><p></p><p><strong>Older and not as good stuff</strong></p><p><strong>Flick of the Wrist</strong> (Complete Warrior, and apparenty Races of the Wild?): light blade only. catch foe flat-footed 1/encounter per foe. This is out-dated an out-dated method. Worked great back when OA and Complete Warrior were shiney and new.</p><p><strong>Skill tricks</strong> (complete scoundrel): there are two or three skill tricks (I think that is what they're called) that allow you to catch your foe flat-footed. Use in conjunction to Flick of the Wrist if not allowed to use the newer methods. Otherwise, don't bother.</p><p><strong>Karmic Strike</strong> (OA, Complete Warrior): take penalty to AC, if foe hits you may take an AoO that makes them flat-footed for the attack. Again, this is old news... but worth looking at if you are starting too low in lvl for Robilar's Gambit.</p><p></p><p><strong>The sickness</strong></p><p><strong>(PrC) Iaijutsu Master 5</strong> (OA): the 5th lvl ability (+cha mod to each Iaijutsu die) is the best one. The later abilities are good also, but maybe not worth chasing the PrC all the way to lvl 10.</p><p><strong>Mercurial Strike</strong> (Dragon Compendium vol 1): lets you draw your blade and strike when foes provokes an AoO while you are unarmed. Also makes foe flat-footed for the attack. Smacks of Iaijutsu to me.</p><p><strong>Robilar's Gambit</strong> (PHB II): Foes provoke AoO simply by attacking you. Use with Mercurial Strike. Requires BAB 12 to take.</p><p><strong>Improved Combat Reflexes</strong> (Dragon or Dungeon Mag, from the Githyanki Incursion): when you make an AoO, you may make a second AoO at -5 against the same target. Retardly powerful in conjunction to the above two feats. Remember that Iaijutsu dmg carries over to each attack made in the same round while the foe is flat-footed (which is why Iaijutsu Master gains that ability that gives two attacks as a standard action at lvl... 7?).</p><p><strong>a lvl 1 Warblade 1st lvl Maneuver</strong> (something nightmare strike; Bo9S): make a concentration check vs foe's AC, if successful you catch foe flat-footed and gain +1d6 to the dmg. With renewable maneuvers, this is too awesome for words.</p><p><strong>Deep Impact</strong> (XPH): requires some feat investment (wild talent or other way to become "psionic" and psychic weapon). Hitting a flat-footed foe's touch AC is just plain brutal nine times out of ten.</p><p></p><p>So, nothing else comes to mind... but I'm probably forgetting something huge.</p></blockquote><p></p>
[QUOTE="Drowbane, post: 5283471, member: 23396"] Where did you find this write up? It is close to, but does not match what is in my copy of OA. Specifically OA doesn't mention the synergy or not stacking with Sneak Attack. ~~~ Anyways, here are a few more ways to rock Iaijutsu. [B]Older and not as good stuff[/B] [B]Flick of the Wrist[/B] (Complete Warrior, and apparenty Races of the Wild?): light blade only. catch foe flat-footed 1/encounter per foe. This is out-dated an out-dated method. Worked great back when OA and Complete Warrior were shiney and new. [B]Skill tricks[/B] (complete scoundrel): there are two or three skill tricks (I think that is what they're called) that allow you to catch your foe flat-footed. Use in conjunction to Flick of the Wrist if not allowed to use the newer methods. Otherwise, don't bother. [B]Karmic Strike[/B] (OA, Complete Warrior): take penalty to AC, if foe hits you may take an AoO that makes them flat-footed for the attack. Again, this is old news... but worth looking at if you are starting too low in lvl for Robilar's Gambit. [B]The sickness[/B] [B](PrC) Iaijutsu Master 5[/B] (OA): the 5th lvl ability (+cha mod to each Iaijutsu die) is the best one. The later abilities are good also, but maybe not worth chasing the PrC all the way to lvl 10. [B]Mercurial Strike[/B] (Dragon Compendium vol 1): lets you draw your blade and strike when foes provokes an AoO while you are unarmed. Also makes foe flat-footed for the attack. Smacks of Iaijutsu to me. [B]Robilar's Gambit[/B] (PHB II): Foes provoke AoO simply by attacking you. Use with Mercurial Strike. Requires BAB 12 to take. [b]Improved Combat Reflexes[/b] (Dragon or Dungeon Mag, from the Githyanki Incursion): when you make an AoO, you may make a second AoO at -5 against the same target. Retardly powerful in conjunction to the above two feats. Remember that Iaijutsu dmg carries over to each attack made in the same round while the foe is flat-footed (which is why Iaijutsu Master gains that ability that gives two attacks as a standard action at lvl... 7?). [B]a lvl 1 Warblade 1st lvl Maneuver[/B] (something nightmare strike; Bo9S): make a concentration check vs foe's AC, if successful you catch foe flat-footed and gain +1d6 to the dmg. With renewable maneuvers, this is too awesome for words. [b]Deep Impact[/b] (XPH): requires some feat investment (wild talent or other way to become "psionic" and psychic weapon). Hitting a flat-footed foe's touch AC is just plain brutal nine times out of ten. So, nothing else comes to mind... but I'm probably forgetting something huge. [/QUOTE]
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