Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Charging, Cleave, Spring attack and AoO...
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Ridley's Cohort" data-source="post: 2483255" data-attributes="member: 545"><p>In an abstract system anything can be justified to make sense...or not make sense. It is only a question of how much effort you are willing to put into the rationalization.</p><p></p><p>Mechanically speaking it is six or one, half dozen of the other.</p><p></p><p>My personal opinion is that AoO+Cleave does not fit well within the overall context of D&D combat. </p><p></p><p>In D&D, an AoO is about the biggest tactical penalty we normally see imposed, and it is reserved for the most blantantly reckless actions.</p><p></p><p>Given that D&D imposes minscule penalties for being simultaneously attacked from all directions, it feels wrong to me to inject this large penalty based on what happened to some <em>other combatant</em> who may be "nearby" by some arbitrary definition of near.</p><p></p><p>Let's put this in context in typical situations a PC faces. On one hand being totally surrounded is a tiny little +2 Flanking bonus to your enemies' attack. That is a pretty small inconvenience unless you are being swarmed by Rogues. On the other hand, someone 15' feet attempts to run away and your PC takes an AoO because of that.</p><p></p><p>That looks out of whack to me.</p></blockquote><p></p>
[QUOTE="Ridley's Cohort, post: 2483255, member: 545"] In an abstract system anything can be justified to make sense...or not make sense. It is only a question of how much effort you are willing to put into the rationalization. Mechanically speaking it is six or one, half dozen of the other. My personal opinion is that AoO+Cleave does not fit well within the overall context of D&D combat. In D&D, an AoO is about the biggest tactical penalty we normally see imposed, and it is reserved for the most blantantly reckless actions. Given that D&D imposes minscule penalties for being simultaneously attacked from all directions, it feels wrong to me to inject this large penalty based on what happened to some [i]other combatant[/i] who may be "nearby" by some arbitrary definition of near. Let's put this in context in typical situations a PC faces. On one hand being totally surrounded is a tiny little +2 Flanking bonus to your enemies' attack. That is a pretty small inconvenience unless you are being swarmed by Rogues. On the other hand, someone 15' feet attempts to run away and your PC takes an AoO because of that. That looks out of whack to me. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Charging, Cleave, Spring attack and AoO...
Top