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Charging: moving directly
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<blockquote data-quote="eamon" data-source="post: 4381642" data-attributes="member: 51942"><p>In the charge action, it is described that one must "move directly" to the "nearest square". Since movement cost is now 1 even in diagonal direction, this means that there are potentially many "nearest" squares, and that there are a large number of "direct" paths (which are shortest). </p><p></p><p>I asked Customer Service if a "nearest square" really means nearest in terms of movement cost, or nearest in the geometrical, euclidian sense. I also asked them whether "moving directly" means taking the shortest path, or further taking an approximation of a geometrical straight line:</p><p></p><p>Chuck answered:</p><p></p><p></p><p>(For completeness my question to them exactly<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p>[sblock]Charge says you must "move directly" to the "nearest square". However, in 4th edition, if a PC is horizontally or vertically in front of a creature (i.e. no diagonal movement necessary only straight steps), then there are several square which are equidistant (have the same movement cost) since diagonal movement costs no more than straight movement. Can I choose which square to charge, then?</p><p></p><p>Also, does move directly mean I need to choose a shortest path (of which there are many, which might involve a significant number of diagonal steps), or do I need to go straight, even though this isn't any shorter.</p><p></p><p>Basically, I'm wondering how the new and simplified movement counting interacts with charge, whether I should determine "nearest" field by counting distances, or by euclidian geometry, and whether "move directly" means "take the shortest path" or "you must be able to draw a straight line through the path".[/sblock]</p></blockquote><p></p>
[QUOTE="eamon, post: 4381642, member: 51942"] In the charge action, it is described that one must "move directly" to the "nearest square". Since movement cost is now 1 even in diagonal direction, this means that there are potentially many "nearest" squares, and that there are a large number of "direct" paths (which are shortest). I asked Customer Service if a "nearest square" really means nearest in terms of movement cost, or nearest in the geometrical, euclidian sense. I also asked them whether "moving directly" means taking the shortest path, or further taking an approximation of a geometrical straight line: Chuck answered: (For completeness my question to them exactly:) [sblock]Charge says you must "move directly" to the "nearest square". However, in 4th edition, if a PC is horizontally or vertically in front of a creature (i.e. no diagonal movement necessary only straight steps), then there are several square which are equidistant (have the same movement cost) since diagonal movement costs no more than straight movement. Can I choose which square to charge, then? Also, does move directly mean I need to choose a shortest path (of which there are many, which might involve a significant number of diagonal steps), or do I need to go straight, even though this isn't any shorter. Basically, I'm wondering how the new and simplified movement counting interacts with charge, whether I should determine "nearest" field by counting distances, or by euclidian geometry, and whether "move directly" means "take the shortest path" or "you must be able to draw a straight line through the path".[/sblock] [/QUOTE]
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Charging: moving directly
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