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General Tabletop Discussion
*Pathfinder & Starfinder
Charging through an Invisible Opponent
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<blockquote data-quote="Gaiden" data-source="post: 1793709" data-attributes="member: 103"><p>Here's how I'd handle it:</p><p></p><p>Opponent's attempting to barrel in to invisible guy make standard touch attacks vs. invisible opponents provoking AoO's as normal.  If they all fail their 50% miss chance, then they bypass the guy and nothing happens - end there.</p><p></p><p>If any would successfully hit (making the touch attack and not failing the miss chance), then I would let them grapple/bull rush or whatever it was that they wanted to do.</p><p></p><p>There are a few caveats to this of course.  The first is the invisible guy's AoO - if he takes it, I would immediately let them know what square the invisible guy was in but still force 50% miss chances.</p><p></p><p>If the invisible guy had a readied action to move through them (had not used up all of his actions already) he would get a tumble check.  The readied action tumble check could be run in one of two ways - make it a standard DC 25 like moving through a hostile square normally is.  Alternatively, because you could say that the two opposing parties are actively going against one another - they are specifically trying to find him and he is specifically trying to get through them, the most obvious mechanic to me seems like an opposed role.  They already have something like this set up for tumble in S&F (IIRC).  Have the invisible guy roll a tumble check vs. the attackers bull rush/grapple check.  The invisible guy would have to make one check for each attacker that was rolling (and pertained to the square he was in).</p></blockquote><p></p>
[QUOTE="Gaiden, post: 1793709, member: 103"] Here's how I'd handle it: Opponent's attempting to barrel in to invisible guy make standard touch attacks vs. invisible opponents provoking AoO's as normal. If they all fail their 50% miss chance, then they bypass the guy and nothing happens - end there. If any would successfully hit (making the touch attack and not failing the miss chance), then I would let them grapple/bull rush or whatever it was that they wanted to do. There are a few caveats to this of course. The first is the invisible guy's AoO - if he takes it, I would immediately let them know what square the invisible guy was in but still force 50% miss chances. If the invisible guy had a readied action to move through them (had not used up all of his actions already) he would get a tumble check. The readied action tumble check could be run in one of two ways - make it a standard DC 25 like moving through a hostile square normally is. Alternatively, because you could say that the two opposing parties are actively going against one another - they are specifically trying to find him and he is specifically trying to get through them, the most obvious mechanic to me seems like an opposed role. They already have something like this set up for tumble in S&F (IIRC). Have the invisible guy roll a tumble check vs. the attackers bull rush/grapple check. The invisible guy would have to make one check for each attacker that was rolling (and pertained to the square he was in). [/QUOTE]
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Charging through an Invisible Opponent
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