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Charging with Spring Attack?
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<blockquote data-quote="FoxWander" data-source="post: 4820708" data-attributes="member: 1356"><p>I knew I shouldn't have brought up that stuff about actions. Now everything is so sidetracked that the "action problem" part of this discussion should probably be forked into another thread. But, as part of that discussion is relevant to the OP of charging with spring attack, I'll press on with it for just a bit. </p><p></p><p>I was going to bring up the excellent point that thedmstrikes already mentioned, namely that, with the Boots, one can already do a charge attack and then move again after. The charge attack is your standard action so you still have a move action left. The only benefit you would get out of this scenario by having the Spring Attack feat, is not provoking AOOs from the person you charged and attacked. I'm of the opinion that someone with Spring Attack would get that benefit in this situation. I'll try to explain why without getting into the semantics of action types. </p><p></p><ul> <li data-xf-list-type="ul"> The <u>spring attack feat</u> allows you to run up, hit someone, then run away again, apparently fast enough that the guy you hit can't try to hit you when you run away- and that's normally all you could do that round.<br /> </li> <li data-xf-list-type="ul"> A <u>charge</u> allows you to run up and use your momentum to hit someone really hard and that's normally all you could do that round. <br /> </li> <li data-xf-list-type="ul">If you have <u>Boots of the Battle Charger</u>, then twice a day you can do a shorter charge to hit someone really hard and still be able to run away again afterward- but you'd normally have to worry about giving your target a chance to hit you when you ran away. </li> </ul><p></p><p>So, if Spring Attack allows you to run-hit-run without worrying about being hit in return, why would you <strong>not</strong> get the benefit of that feat just because you're using the boots to make that hit in the middle a harder hit than normal?</p></blockquote><p></p>
[QUOTE="FoxWander, post: 4820708, member: 1356"] I knew I shouldn't have brought up that stuff about actions. Now everything is so sidetracked that the "action problem" part of this discussion should probably be forked into another thread. But, as part of that discussion is relevant to the OP of charging with spring attack, I'll press on with it for just a bit. I was going to bring up the excellent point that thedmstrikes already mentioned, namely that, with the Boots, one can already do a charge attack and then move again after. The charge attack is your standard action so you still have a move action left. The only benefit you would get out of this scenario by having the Spring Attack feat, is not provoking AOOs from the person you charged and attacked. I'm of the opinion that someone with Spring Attack would get that benefit in this situation. I'll try to explain why without getting into the semantics of action types. [LIST] [*] The [u]spring attack feat[/u] allows you to run up, hit someone, then run away again, apparently fast enough that the guy you hit can't try to hit you when you run away- and that's normally all you could do that round. [*] A [u]charge[/u] allows you to run up and use your momentum to hit someone really hard and that's normally all you could do that round. [*]If you have [u]Boots of the Battle Charger[/u], then twice a day you can do a shorter charge to hit someone really hard and still be able to run away again afterward- but you'd normally have to worry about giving your target a chance to hit you when you ran away. [/list] So, if Spring Attack allows you to run-hit-run without worrying about being hit in return, why would you [b]not[/b] get the benefit of that feat just because you're using the boots to make that hit in the middle a harder hit than normal? [/QUOTE]
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