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Charging with Spring Attack?
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<blockquote data-quote="Arkhandus" data-source="post: 4821338" data-attributes="member: 13966"><p>Leaving aside the fact that it just doesn't work within the rules.......</p><p></p><p>A charge is a high-impact, reckless rush where you use momentum to more easily hit your opponent before they can dodge or whatever. It takes a moment to recover from that impact and regain a defensive posture, just like a linebacker slamming into another big guy in football, you can't just regain your steady posture immediately and keep on running, let alone <em>turn around and run the other way</em> without some delay and momentary awkwardness in the turn. That's why charge gives you an attack bonus and AC penalty, it doesn't let you maintain full defenses at the same time as the reckless charge.</p><p></p><p>Just try running into a wall and see if you can spin around right after impact and resume running in the other direction without a pause from the impact and turning around. Seriously, if you think it's that easy to do a full 180 and keep running afterward, let alone quick enough not to expose yourself to a quick attack. Just because the enemy got slammed into by your charge doesn't mean they're stunned and unable to swing a sword in your general direction as they stumble.</p><p></p><p>Spring Attack assumes you're moving at a fast walk or a light jog, at most, not a full run or a fast jog. It's a lot easier to turn when you move at a low speed and thus have only light inertia carrying you in one direction. It's simple physics.</p></blockquote><p></p>
[QUOTE="Arkhandus, post: 4821338, member: 13966"] Leaving aside the fact that it just doesn't work within the rules....... A charge is a high-impact, reckless rush where you use momentum to more easily hit your opponent before they can dodge or whatever. It takes a moment to recover from that impact and regain a defensive posture, just like a linebacker slamming into another big guy in football, you can't just regain your steady posture immediately and keep on running, let alone [I]turn around and run the other way[/I] without some delay and momentary awkwardness in the turn. That's why charge gives you an attack bonus and AC penalty, it doesn't let you maintain full defenses at the same time as the reckless charge. Just try running into a wall and see if you can spin around right after impact and resume running in the other direction without a pause from the impact and turning around. Seriously, if you think it's that easy to do a full 180 and keep running afterward, let alone quick enough not to expose yourself to a quick attack. Just because the enemy got slammed into by your charge doesn't mean they're stunned and unable to swing a sword in your general direction as they stumble. Spring Attack assumes you're moving at a fast walk or a light jog, at most, not a full run or a fast jog. It's a lot easier to turn when you move at a low speed and thus have only light inertia carrying you in one direction. It's simple physics. [/QUOTE]
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Charging with Spring Attack?
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