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<blockquote data-quote="Stormrunner" data-source="post: 4109803" data-attributes="member: 13471"><p>Charging, per se, does not provoke an AoO.</p><p>Moving within the target's threat area does.</p><p>So, if you charge, <u>and the target has a longer reach than you </u> (whether from having a reach weapon, or from natural size/long arms), they will get an AoO against you. But they would get that exact same AoO if you just strolled up to them in a non-charging way.</p><p></p><p>If you're trying to melee with a critter that has 20' reach, then unless you can somehow give yourself 20' reach or greater, you will take an AoO as you close with them, charging or not. However, unless it has Combat Reflexes, it probably only gets one AoO a round. So have the PC with the best armor class move in and attack (preferably non-charging, to avoid the AC penalty), since he has the best chance of being missed by the AoO. Then the rest of the party can charge in and clobber the beast now that its AoO for the round has been used up. If you surround it, then in order to flee it will probably have to pass through the threat areas of one or more PCs, giving you the opportunity to AoO it right back.</p></blockquote><p></p>
[QUOTE="Stormrunner, post: 4109803, member: 13471"] Charging, per se, does not provoke an AoO. Moving within the target's threat area does. So, if you charge, [U]and the target has a longer reach than you [/U] (whether from having a reach weapon, or from natural size/long arms), they will get an AoO against you. But they would get that exact same AoO if you just strolled up to them in a non-charging way. If you're trying to melee with a critter that has 20' reach, then unless you can somehow give yourself 20' reach or greater, you will take an AoO as you close with them, charging or not. However, unless it has Combat Reflexes, it probably only gets one AoO a round. So have the PC with the best armor class move in and attack (preferably non-charging, to avoid the AC penalty), since he has the best chance of being missed by the AoO. Then the rest of the party can charge in and clobber the beast now that its AoO for the round has been used up. If you surround it, then in order to flee it will probably have to pass through the threat areas of one or more PCs, giving you the opportunity to AoO it right back. [/QUOTE]
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