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<blockquote data-quote="Hypersmurf" data-source="post: 4113169" data-attributes="member: 1656"><p>Let's take that example - someone runs down a corridor to join a combat.</p><p></p><p>The evil sorcerer stands in his sanctum, facing the heroic theurge. The theurge has cast a Silence spell into the sanctum.</p><p></p><p>A hundred feet down the corridor, the sorcerer's ogre bodyguard has spotted the theurge (who sneaked past him invisibly earlier).</p><p></p><p>Initiative order: Ogre, sorcerer, theurge.</p><p></p><p>Ogre's action: the theurge is too far away to charge, so he takes the Run action. Full Round action, brings him up adjacent to the theurge - and as he finishes his movement, he comes in view of his sorcerous master through the doorway.</p><p></p><p>Sorcerer's action: Seeing his minion appear, greatclub in hand, he casts a Silent Snake's Swiftness spell (Full Round action), granting the ogre a melee attack against the theurge.</p><p></p><p>Theurge's action: Casts a Quickened Dimension Door (Swift action) to appear on the far side of the sanctum, then casts a Lightning Bolt to strike both sorcerer and ogre.</p><p></p><p>Under the default sequential round structure, this all works perfectly.</p><p></p><p>If we consider things to be happening simultaneously, though...</p><p></p><p>1. The sorcerer cannot begin his Full Round Cast a Spell action until he a/ knows the ogre is there, and b/ has line of effect. This means that his Full Round action can't begin until the ogre's Full Round action has ended. Simultaneity is already a problem.</p><p></p><p>2. The theurge's Dimension Door is a Swift action. If things are happening simultaneously, shouldn't that have already happened long before the ogre's Full Round action is complete... let alone the ogre's Full Round action <em>followed by</em> the sorcerer's Full Round action?</p><p></p><p>3. If the theurge has already DD'd before the ogre arrives, why would the sorcerer cast Snake's Swiftness in the first place? There's no target for the ogre to hit. Does he get to change the action he already took during his turn, since it turns out that an action taken in a later turn happened first?</p><p></p><p>4. Does the theurge's Lightning Bolt (Standard action, following the Swift action) complete before or after the ogre's Full Round action is complete? If it's before, the ogre isn't in path of the bolt. If it's after, how do we know that a Swift plus Standard takes longer than a Full Round action? After all, once the ogre has finished running, he has no actions left, but the theurge still has a Move action in hand...</p><p></p><p>-Hyp.</p></blockquote><p></p>
[QUOTE="Hypersmurf, post: 4113169, member: 1656"] Let's take that example - someone runs down a corridor to join a combat. The evil sorcerer stands in his sanctum, facing the heroic theurge. The theurge has cast a Silence spell into the sanctum. A hundred feet down the corridor, the sorcerer's ogre bodyguard has spotted the theurge (who sneaked past him invisibly earlier). Initiative order: Ogre, sorcerer, theurge. Ogre's action: the theurge is too far away to charge, so he takes the Run action. Full Round action, brings him up adjacent to the theurge - and as he finishes his movement, he comes in view of his sorcerous master through the doorway. Sorcerer's action: Seeing his minion appear, greatclub in hand, he casts a Silent Snake's Swiftness spell (Full Round action), granting the ogre a melee attack against the theurge. Theurge's action: Casts a Quickened Dimension Door (Swift action) to appear on the far side of the sanctum, then casts a Lightning Bolt to strike both sorcerer and ogre. Under the default sequential round structure, this all works perfectly. If we consider things to be happening simultaneously, though... 1. The sorcerer cannot begin his Full Round Cast a Spell action until he a/ knows the ogre is there, and b/ has line of effect. This means that his Full Round action can't begin until the ogre's Full Round action has ended. Simultaneity is already a problem. 2. The theurge's Dimension Door is a Swift action. If things are happening simultaneously, shouldn't that have already happened long before the ogre's Full Round action is complete... let alone the ogre's Full Round action [i]followed by[/i] the sorcerer's Full Round action? 3. If the theurge has already DD'd before the ogre arrives, why would the sorcerer cast Snake's Swiftness in the first place? There's no target for the ogre to hit. Does he get to change the action he already took during his turn, since it turns out that an action taken in a later turn happened first? 4. Does the theurge's Lightning Bolt (Standard action, following the Swift action) complete before or after the ogre's Full Round action is complete? If it's before, the ogre isn't in path of the bolt. If it's after, how do we know that a Swift plus Standard takes longer than a Full Round action? After all, once the ogre has finished running, he has no actions left, but the theurge still has a Move action in hand... -Hyp. [/QUOTE]
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