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General Tabletop Discussion
*Dungeons & Dragons
Charisma and Roleplay, or who can talk to the NPC.
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<blockquote data-quote="iserith" data-source="post: 8269649" data-attributes="member: 97077"><p>The DM decides if there is an ability check, based on whether the outcome of the task is uncertain and there's a meaningful consequence for failure, not the player. Players shouldn't really want to roll at all since a d20 is not reliable. If the DM is balancing narrating success with calling for checks, players should feel like their decisions and characterization matter at least as much as the dice. This may help with them not wanting to engage in social interaction.</p><p></p><p>That's really not an issue if the DM is ruling based on the goal and approach the player describes rather than how eloquently the player describes it. "I try to convince the king to help us by appealing to his noble lineage" is the same as a player giving an epic speech that amounts to the same goal and approach.</p><p></p><p>I recommend checking out the rules for social interactions in the DMG if you haven't already done so. This provides something of a framework for designing social interaction challenges that allows for players whose characters aren't as great at Charisma-based ability checks to participate.</p></blockquote><p></p>
[QUOTE="iserith, post: 8269649, member: 97077"] The DM decides if there is an ability check, based on whether the outcome of the task is uncertain and there's a meaningful consequence for failure, not the player. Players shouldn't really want to roll at all since a d20 is not reliable. If the DM is balancing narrating success with calling for checks, players should feel like their decisions and characterization matter at least as much as the dice. This may help with them not wanting to engage in social interaction. That's really not an issue if the DM is ruling based on the goal and approach the player describes rather than how eloquently the player describes it. "I try to convince the king to help us by appealing to his noble lineage" is the same as a player giving an epic speech that amounts to the same goal and approach. I recommend checking out the rules for social interactions in the DMG if you haven't already done so. This provides something of a framework for designing social interaction challenges that allows for players whose characters aren't as great at Charisma-based ability checks to participate. [/QUOTE]
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