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General Tabletop Discussion
*Dungeons & Dragons
Charisma and Roleplay, or who can talk to the NPC.
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<blockquote data-quote="Oofta" data-source="post: 8269740" data-attributes="member: 6801845"><p>I want player's choices to matter, even ability scores and proficiencies. That low charisma PC can still contribute and in many cases will contribute to the conversation which will affect the target DC or grant advantage/disadvantage based on what points they make.</p><p></p><p>I also set up situations now and then where charisma is not the best option. A dwarven NPC warrior may not care about pretty words but can be convinced by a PC with masonry skill that the fortification will not hold against giants that will be attacking soon. An NPC sage might find a bit of history a worthy trade and so on.</p><p></p><p>I personally enjoy running low charisma PCs now and then that don't really know when to keep quiet. If I feel like my PC would speak up, I do. If a player with a low charisma PC speaks up about something important to their PC it's an opportunity for me to reward inspiration.</p></blockquote><p></p>
[QUOTE="Oofta, post: 8269740, member: 6801845"] I want player's choices to matter, even ability scores and proficiencies. That low charisma PC can still contribute and in many cases will contribute to the conversation which will affect the target DC or grant advantage/disadvantage based on what points they make. I also set up situations now and then where charisma is not the best option. A dwarven NPC warrior may not care about pretty words but can be convinced by a PC with masonry skill that the fortification will not hold against giants that will be attacking soon. An NPC sage might find a bit of history a worthy trade and so on. I personally enjoy running low charisma PCs now and then that don't really know when to keep quiet. If I feel like my PC would speak up, I do. If a player with a low charisma PC speaks up about something important to their PC it's an opportunity for me to reward inspiration. [/QUOTE]
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