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*Dungeons & Dragons
Charisma and Roleplay, or who can talk to the NPC.
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<blockquote data-quote="CubicsRube" data-source="post: 8269847" data-attributes="member: 6848185"><p>I actually lower or raise the difficulty based on the NPCs biases of the PCs main class.</p><p></p><p>Most guards will be more inclined to be persuaded by a fighter or barbarian, most nobles a bard (unless that particular noble hates bards due to a dalliance with their wife a summer ago!), most academics might be much more inclined to listen to a wizard.</p><p></p><p>On the other hand, a bard in a barbarian camp might have a difficult time being convincing, although still has a chance to overcome with their charisma. Don't fancy the wizards chances though.</p></blockquote><p></p>
[QUOTE="CubicsRube, post: 8269847, member: 6848185"] I actually lower or raise the difficulty based on the NPCs biases of the PCs main class. Most guards will be more inclined to be persuaded by a fighter or barbarian, most nobles a bard (unless that particular noble hates bards due to a dalliance with their wife a summer ago!), most academics might be much more inclined to listen to a wizard. On the other hand, a bard in a barbarian camp might have a difficult time being convincing, although still has a chance to overcome with their charisma. Don't fancy the wizards chances though. [/QUOTE]
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