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*Pathfinder & Starfinder
Charisma as a luck mechanic: Part II
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<blockquote data-quote="Stalker0" data-source="post: 1338110" data-attributes="member: 5889"><p>As a companion to my fate mechanic, I created a system to give sorcs and bards a spellcasting boost for their high charisma (I mean come on... the fact that your magic comes from your soul should give you something<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p><strong>Force Flaring</strong></p><p></p><p>It is something that the most exotic sorceror will exaggerate upon to indefium, and the most inward wizard will scoff as nonsense... but it is indeed truth. While mages have tried to boil magic down to its most mechanical nature... at unexpected times magic can grip itself to its caster... creating the most powerful effects for those with the strength to weild it, and to pewter to nothing in the hands of the weak.</p><p></p><p>Mechanic:</p><p>Whenever casting a spell, roll a d20. On any number other than a 20, cast the spell as normal. On a 20, the caster has two choices:</p><p></p><p>1) Add their charisma mod as a luck bonus or penalty to the dc of the spell.</p><p>2) Do the same, but to the caster check for overcoming spell resistance.</p><p></p><p>If neither of these two apply (for example there is no SR to overcome and the spell has no save or the creature voluntarily gives up his save) then add the charisma mod as a luck bonus to caster level or the purposes of effects, duration, etc.</p><p></p><p><strong>Sounds good, so what's the problem?</strong></p><p>My only concern is the last paragraph. While I want their to always be a bonus or penalty for at least most spells, I don't want to go too far. Is the change in caster level too much, and is there a better way?</p></blockquote><p></p>
[QUOTE="Stalker0, post: 1338110, member: 5889"] As a companion to my fate mechanic, I created a system to give sorcs and bards a spellcasting boost for their high charisma (I mean come on... the fact that your magic comes from your soul should give you something:) [B]Force Flaring[/B] It is something that the most exotic sorceror will exaggerate upon to indefium, and the most inward wizard will scoff as nonsense... but it is indeed truth. While mages have tried to boil magic down to its most mechanical nature... at unexpected times magic can grip itself to its caster... creating the most powerful effects for those with the strength to weild it, and to pewter to nothing in the hands of the weak. Mechanic: Whenever casting a spell, roll a d20. On any number other than a 20, cast the spell as normal. On a 20, the caster has two choices: 1) Add their charisma mod as a luck bonus or penalty to the dc of the spell. 2) Do the same, but to the caster check for overcoming spell resistance. If neither of these two apply (for example there is no SR to overcome and the spell has no save or the creature voluntarily gives up his save) then add the charisma mod as a luck bonus to caster level or the purposes of effects, duration, etc. [B]Sounds good, so what's the problem?[/B] My only concern is the last paragraph. While I want their to always be a bonus or penalty for at least most spells, I don't want to go too far. Is the change in caster level too much, and is there a better way? [/QUOTE]
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