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General Tabletop Discussion
*Pathfinder & Starfinder
Charisma as a luck mechanic: Part II
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<blockquote data-quote="Stalker0" data-source="post: 1338141" data-attributes="member: 5889"><p><strong>Force Flaring [Option II]</strong></p><p></p><p>Here's an alternative way of doing force flaring that would only apply to sorcs and bards (basically make it a class ability).</p><p></p><p>Again as before, roll a 20 before casting the spell, on a 20:</p><p></p><p>You can apply a number of metamagic feats with spell increases totaling to your charisma mod upon the spell with no change in spell level. These feats must be ones you currently know, but you don't suffer the full-round action penalty normally associated with it.</p><p></p><p><strong> The good </strong></p><p></p><p>1) Allows sorcs and bards better use of metamagic feats.</p><p>2) Gives them a slight power and coolness edge over wizards which IMO they need.</p><p>3) As everyone and their dog have commented on, a way to give metamagic feats with reduced cost on occasion.</p><p>4) The fact that its random and not player initiated reduces min/maxing - ie, you can't plan the maximised fireball for the BBEG problem people had with the feats in the miniatures book.</p><p>5) Sorcs and bards can use quicken spell now in a round-about way.</p><p></p><p><strong> The bad </strong></p><p>1) More rolling</p><p>2) Do sorcs need more power, especially once in every 20 spells?</p><p>3) It works for monsters too<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p>4) Quicken for sorcs? sounds like a problem to me.</p><p></p><p><strong> The ugly</strong></p><p>1) Player: Nice I just get an empower for free. DM: Hmm, well guess what, so does that dragon.</p><p>2) Player: Nice I rolled a 20, now I can apply my extend spell feat to my!!! .... scorching ray.</p></blockquote><p></p>
[QUOTE="Stalker0, post: 1338141, member: 5889"] [B]Force Flaring [Option II][/B] Here's an alternative way of doing force flaring that would only apply to sorcs and bards (basically make it a class ability). Again as before, roll a 20 before casting the spell, on a 20: You can apply a number of metamagic feats with spell increases totaling to your charisma mod upon the spell with no change in spell level. These feats must be ones you currently know, but you don't suffer the full-round action penalty normally associated with it. [B] The good [/B] 1) Allows sorcs and bards better use of metamagic feats. 2) Gives them a slight power and coolness edge over wizards which IMO they need. 3) As everyone and their dog have commented on, a way to give metamagic feats with reduced cost on occasion. 4) The fact that its random and not player initiated reduces min/maxing - ie, you can't plan the maximised fireball for the BBEG problem people had with the feats in the miniatures book. 5) Sorcs and bards can use quicken spell now in a round-about way. [B] The bad [/B] 1) More rolling 2) Do sorcs need more power, especially once in every 20 spells? 3) It works for monsters too:) 4) Quicken for sorcs? sounds like a problem to me. [B] The ugly[/B] 1) Player: Nice I just get an empower for free. DM: Hmm, well guess what, so does that dragon. 2) Player: Nice I rolled a 20, now I can apply my extend spell feat to my!!! .... scorching ray. [/QUOTE]
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Charisma as a luck mechanic: Part II
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