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General Tabletop Discussion
*Pathfinder & Starfinder
Charisma as a luck mechanic: Part II
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<blockquote data-quote="Stalker0" data-source="post: 1338467" data-attributes="member: 5889"><p>The problem with this is it doesn't account for negative charismas, which this version of force flare was intending to do. Also, if it occurs too often then its just another bonus... I wanted the concept of the bonus to be something special. Something that occurs once every 20 or so rolls is somewhat special... once every 4 or 5 not so much. However, I agree your system is a bit cleaner and doesn't scale up powerwise too much... which mine does right now.</p><p></p><p>AL brought up a really good point about the high level scaleling. I don't have a big problem with the idea of rolling a 10 better than rolling a 20, for pc's you need a lot of equipment towards charisma which takes away from other stats (that work all the time, not just one in 20)... and most of the monsters that have those kinds of charisma again I don't really have a problem with them getting a boost every so often (dragons come to mind, they are special creatures after all)</p><p></p><p>But the +12 to DC is definately too high. The more I think about it, the more I like my second version of force flare... again though I wish I could include a penalty for low charisma wizards. For the metamagic version, do you think just allowing a single metamagic feat would work? You'd then get bonuses up to +4 cha (depending on your feat choices)... then afterwards the benefit would come from the normal luck mechanic.</p><p></p><p>How about this way to include the extra charisma? Make it where if the amount of charisma is twice the spell level requirement of the feat.. you can use the feat even if you don't possess it. For example, a sorc with a +6 charisma could use the maximise spell feat even if they don't have it as a feat. +4 would allow empower, +2 still, silent, etc.</p></blockquote><p></p>
[QUOTE="Stalker0, post: 1338467, member: 5889"] The problem with this is it doesn't account for negative charismas, which this version of force flare was intending to do. Also, if it occurs too often then its just another bonus... I wanted the concept of the bonus to be something special. Something that occurs once every 20 or so rolls is somewhat special... once every 4 or 5 not so much. However, I agree your system is a bit cleaner and doesn't scale up powerwise too much... which mine does right now. AL brought up a really good point about the high level scaleling. I don't have a big problem with the idea of rolling a 10 better than rolling a 20, for pc's you need a lot of equipment towards charisma which takes away from other stats (that work all the time, not just one in 20)... and most of the monsters that have those kinds of charisma again I don't really have a problem with them getting a boost every so often (dragons come to mind, they are special creatures after all) But the +12 to DC is definately too high. The more I think about it, the more I like my second version of force flare... again though I wish I could include a penalty for low charisma wizards. For the metamagic version, do you think just allowing a single metamagic feat would work? You'd then get bonuses up to +4 cha (depending on your feat choices)... then afterwards the benefit would come from the normal luck mechanic. How about this way to include the extra charisma? Make it where if the amount of charisma is twice the spell level requirement of the feat.. you can use the feat even if you don't possess it. For example, a sorc with a +6 charisma could use the maximise spell feat even if they don't have it as a feat. +4 would allow empower, +2 still, silent, etc. [/QUOTE]
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Charisma as a luck mechanic: Part II
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