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Charisma... as a skill?
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<blockquote data-quote="A'koss" data-source="post: 1723752" data-attributes="member: 840"><p>I've had some time lately to tweak a few a few of our "lower magic" rules and during this go-around I took a hard look at various ability scores and ways to balance their importance a little better. Charisma, unfortunately, is a dump stat under the new rules (none of our primary classes require it) and I refuse to shoehorn it, as WotC has done, into areas where it has no business belonging.</p><p> </p><p>So I'm toying with the idea of turning charisma, or at least it's pertinent effects, into a skill. To be honest, charisma's utility is already rolled into our skill system pretty well - Deception (disguise and bluff combined plus seduction, etc.), Gather Information (this one may get folded or dropped though), Intimidate and Artistry (Perform + artistic talents). "Diplomacy" (IOC) is better roleplayed but can be affected by some of the above skills. The fine art of diplomacy can often be reduced to knowing when to flatter (Deception) and when to frighten (Intimidate)...</p><p> </p><p>In it's place I've been thinking of putting in some kind of <em>Creativity</em> stat. I kinda like the idea of stat that every class can make equal use of. Just what that use is... I'm still working on. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> </p><p> </p><p>Wisdom is the other stat to be modified, but mostly in name. It becomes Willpower as the stat really has little, if anything, to do with <em>wisdom</em>. Intelligence now modifies skills that have to do with "awareness of one's surroundings" as well as now being able to reason potential abilities and weaknesses in enemies.</p><p> </p><p>I just thought I'd tap the MB for thoughts on what a charisma skill might accomplish or are the existing skills enough already? </p><p> </p><p>Cheers!</p><p> </p><p>A'koss.</p></blockquote><p></p>
[QUOTE="A'koss, post: 1723752, member: 840"] I've had some time lately to tweak a few a few of our "lower magic" rules and during this go-around I took a hard look at various ability scores and ways to balance their importance a little better. Charisma, unfortunately, is a dump stat under the new rules (none of our primary classes require it) and I refuse to shoehorn it, as WotC has done, into areas where it has no business belonging. So I'm toying with the idea of turning charisma, or at least it's pertinent effects, into a skill. To be honest, charisma's utility is already rolled into our skill system pretty well - Deception (disguise and bluff combined plus seduction, etc.), Gather Information (this one may get folded or dropped though), Intimidate and Artistry (Perform + artistic talents). "Diplomacy" (IOC) is better roleplayed but can be affected by some of the above skills. The fine art of diplomacy can often be reduced to knowing when to flatter (Deception) and when to frighten (Intimidate)... In it's place I've been thinking of putting in some kind of [i]Creativity[/i] stat. I kinda like the idea of stat that every class can make equal use of. Just what that use is... I'm still working on. ;) Wisdom is the other stat to be modified, but mostly in name. It becomes Willpower as the stat really has little, if anything, to do with [i]wisdom[/i]. Intelligence now modifies skills that have to do with "awareness of one's surroundings" as well as now being able to reason potential abilities and weaknesses in enemies. I just thought I'd tap the MB for thoughts on what a charisma skill might accomplish or are the existing skills enough already? Cheers! A'koss. [/QUOTE]
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