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<blockquote data-quote="DEFCON 1" data-source="post: 7837214" data-attributes="member: 7006"><p>This is another one of those times where I simply ask "So what?"</p><p></p><p>So what if DEX and CHA are used a lot? Or that they are used more than STR or INT? What difference does it make? The only reason why it seems like I always hear people complaining about them is because of the dreaded so-called "cookie cutter builds"... where enterprising players have determined their DMs are not playing in such a way that makes using STR or INT necessary.</p><p></p><p>But whose fault is that? If your players have determined "Hey! If my DM is allowing rampant, non-background based multiclassing with no rhyme nor reason to my selections... I'll just multiclass all the CHA classes together to create uber-builds!" Or that "You know, my DM just gives out information willy-nilly and never asks for INT checks for any lore or knowledge, I'll just skip out on having INT or any lore skills!" then perhaps the issue could most easily be solved by running the game in such a way that stat use is just not that lopsided?</p><p></p><p>If having all six stat really matters that much to you (and personally, I don't think its at all necessary for a fun game)... what's going to be easier? Re-writing all the classes and rules to re-distribute the stats, or just changing what you call for or allow that makes your players forsake half the stats and power-grind the others in the first place?</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 7837214, member: 7006"] This is another one of those times where I simply ask "So what?" So what if DEX and CHA are used a lot? Or that they are used more than STR or INT? What difference does it make? The only reason why it seems like I always hear people complaining about them is because of the dreaded so-called "cookie cutter builds"... where enterprising players have determined their DMs are not playing in such a way that makes using STR or INT necessary. But whose fault is that? If your players have determined "Hey! If my DM is allowing rampant, non-background based multiclassing with no rhyme nor reason to my selections... I'll just multiclass all the CHA classes together to create uber-builds!" Or that "You know, my DM just gives out information willy-nilly and never asks for INT checks for any lore or knowledge, I'll just skip out on having INT or any lore skills!" then perhaps the issue could most easily be solved by running the game in such a way that stat use is just not that lopsided? If having all six stat really matters that much to you (and personally, I don't think its at all necessary for a fun game)... what's going to be easier? Re-writing all the classes and rules to re-distribute the stats, or just changing what you call for or allow that makes your players forsake half the stats and power-grind the others in the first place? [/QUOTE]
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